我已经用这个创建了行,
LineRenderer line = new GameObject ("Line " + i.ToString ()).AddComponent<LineRenderer>();
line.SetColors (transRed, transRed);
Material lineGreen = new Material(Shader.Find("Particles/Alpha Blended"));
line.material = lineGreen;像这样的球体,
GameObject mySphere = GameObject.CreatePrimitive(PrimitiveType.Sphere) as GameObject;
Material myMaterial = new Material(Shader.Find("Particles/Alpha Blended"));
myMaterial.color = transRed;
mySphere.GetComponent<MeshRenderer> ().material = myMaterial;transRed的颜色是,
transRed.a = 0.4f;
transRed.r = 1.1f;
transRed.g = 0.496078431f;
transRed.b = 0.0f;我的问题是线条和球体的颜色不一样。这条线是我想要的颜色,但球体是白色的。我使用相同的着色器和相同的颜色变量。有什么帮助吗?
发布于 2015-11-27 19:28:23
我相信“粒子/阿尔法混合”并不关心.color设置。通过着色器的属性设置颜色,如下所示:
myMaterial.SetColor("_Color", transRed);看一看unity的文档here
https://stackoverflow.com/questions/33952365
复制相似问题