这是交易,基本上我必须有一个代码,它有一个桶,可以捕捉掉下来的水果,每次它抓住它,你就会得到一个点,一个新的水果掉下来。
因此,我知道如何让水桶移动,以及如何让水果到达底部后再次移动。然而,我不知道如何让它真正坠落。到目前为止,我得到了一个开关,但不知道如何处理它。我让水果出现在随机的地方,这是一个开始。无论如何,这是我的代码。感谢大家的帮助。再一次,我需要有一个随机的水果下降,一旦其中一个到达底部。
import java.awt.Color;
import java.awt.event.KeyEvent;
import acm.graphics.GOval;
import acm.graphics.GPolygon;
import acm.graphics.GRect;
import acm.program.GraphicsProgram;
import acm.util.RandomGenerator;
import java.awt.event.*;
public class FruitCatcher extends GraphicsProgram {
private static final int APPLET_WIDTH = 500;
private static final int APPLET_HEIGHT = 500;
private static final int BUCKET_X = 250;
private static final int BUCKET_Y = 500;
private static final int BUCKET_SPEED = 10;
private static final int BUCKET_SPEED2 = -10;
private GPolygon Bucket;
public void init() {
setSize(APPLET_WIDTH, APPLET_HEIGHT);
addKeyListeners();
}
public void run() {
RandomGenerator random = new RandomGenerator();
makeBucket();
for (int i = 1; i <= 3; i++) {
int randomX = random.nextInt(0, 300 - 20);
addFruit(i, randomX, 0);
}
while (true)
;
}
public void makeBucket() {
Bucket = new GPolygon(BUCKET_X, BUCKET_Y);
Bucket.addVertex(-60, 0);
Bucket.addVertex(-70, -85);
Bucket.addVertex(10, -85);
Bucket.addVertex(0, 0);
add(Bucket);
Bucket.setFilled(true);
Bucket.setFillColor(Color.GRAY);
}
public void addFruit(int a, int x, int y) {
switch (a) {
case 1:
GRect Banana = new GRect(x, y, 10, 60);
Banana.setColor(Color.YELLOW);
Banana.setFilled(true);
add(Banana);
break;
case 2:
GOval lime = new GOval(x, y, 20, 20);
lime.setColor(Color.GREEN);
lime.setFilled(true);
add(lime);
break;
case 3:
GOval Orange = new GOval(x, y, 30, 30);
Orange.setColor(Color.ORANGE);
Orange.setFilled(true);
add(Orange);
}
}
public void keyPressed(KeyEvent event) {
int keyCode = event.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_LEFT:
if (Bucket.getX() > 0) {
Bucket.move(-BUCKET_SPEED, 0);
}
break;
case KeyEvent.VK_RIGHT:
if (Bucket.getX() < APPLET_WIDTH) {
Bucket.move(BUCKET_SPEED, 0);
}
break;
}
}
}
在我的代码中,你可以看到一段时间(真的),我只是假设这是我要写的地方。然而,我有点迷茫,什么才是真正的目标。
发布于 2015-11-20 10:20:49
包jsyn;导入java.awt.Color;导入java.awt.Component;导入java.awt.event.KeyEvent;导入java.util.ArrayList;导入java.util.List;导入acm.graphics.GOval;导入acm.graphics.GPolygon;导入acm.graphics.GRect;导入acm.program.GraphicsProgram;导入acm.util.RandomGenerator;导入java.awt.event。*;公共类FruitCatcher扩展GraphicsProgram {私有静态最终int APPLET_WIDTH = 500;私有静态最终int APPLET_HEIGHT = 500;私有静态最终int BUCKET_X = 250;私有静态最终int BUCKET_Y = 500;私有静态最终int BUCKET_SPEED = 10;私有静态最终int BUCKET_SPEED2 = -10;//水果落地速度私有静态最终int FRUIT_PX_PER_MS = 10;私有GPolygon存储桶;公共void init() { setSize(APPLET_WIDTH,APPLET_HEIGHT);addKeyListeners();水果=新ArrayList();}//保存水果列表水果列表;公共空运行(){ RandomGenerator GPolygon=新RandomGenerator();makeBucket();for (int i= 1;I <= 3;i++) { int randomX = random.nextInt(0,300 - 20);addFruit(i,randomX,0);} long last = System.currentTimeMillis();while (true) { long current = System.currentTimeMillis();update(current - last);last =当前;}}空更新(长增量){ for (GObject水果:水果){//此代码可能无法工作,请替换为下移水果的代码(fruit.getX(),fruit.getY() +增量* FRUIT_PX_PER_MS);}}公共空makeBucket() { Bucket =GObject GPolygon(BUCKET_X,BUCKET_Y);Bucket.addVertex(-60,0);Bucket.addVertex(-70,-85);Bucket.addVertex(10,-85);Bucket.addVertex(0,0);add(Bucket);Bucket.setFilled(true);Bucket.setFillColor(Color.GRAY);} public void addFruit(int a,int x,int y) { GRect (a) { case 1: GRect Banana = new GRect(x,y,10,60);Banana.setColor(Color.YELLOW);Banana.setFilled(true);add(香蕉);fruits.add(香蕉);break;案例2: GOval lime =新GOval(x,y,20,20);lime.setColor(Color.GREEN);lime.setFilled(true);add(lime);fruits.add(lime);break;案例3: GOval GOval= new GOval(x,y,30,30);Orange.setColor(Color.ORANGE);Orange.setFilled(true);add(橙色);fruits.add(橙色);}}公共空keyPressed(KeyEvent事件){ int keyCode = event.getKeyCode();switch (keyCode) { case KeyEvent.VK_LEFT: if (Bucket.getX() > 0) { Bucket.move(-BUCKET_SPEED,0);} break;case KeyEvent.VK_RIGHT: if (Bucket.getX() < APPLET_WIDTH) { Bucket.move(BUCKET_SPEED,0);} break;} }
https://stackoverflow.com/questions/33817438
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