我正在尝试用value animator一个接一个地制作3个图像的动画,但是在常规的intervals..Suppose之后,我无法决定如何调用这三个处理程序。有3个图像,我正在制作三个用于动画them.But的处理程序。在常规的intervals.Please帮助中,我能够一次处理这三个图像,但不能一个接一个地执行。
这是我从我的处理程序调用的UpdateListener
public void startAnimation_image(final ImageView aniView) {
animator = ValueAnimator.ofFloat(0, .8f);
animator.setDuration(Constants.ANIM_DURATION);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
int Low = 10;
int High = width-150;
int R = (int) ((Math.random() * (High - Low)) + Low);
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = ((Float) (animation.getAnimatedValue())).floatValue();
aniView.setTranslationX(R);
Log.e("mscale",150*mScale +"");
Log.e("value is", value+"");
aniView.setTranslationY((mDisplaySize.bottom + (150*mScale))*value);
x_point = aniView.getTranslationX();
y_point = aniView.getTranslationY();
}
});
animator.addListener(new AnimatorListener() {
@Override
public void onAnimationStart(Animator arg0) {
}
@Override
public void onAnimationRepeat(Animator arg0) {
}
@Override
public void onAnimationEnd(Animator arg0) {
startAnimation();
}
@Override
public void onAnimationCancel(Animator arg0) {
}
});
animator.start();
}这是我的一个训练员
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
//int viewId = new Random().nextInt(STARS.length);
id = getApplicationContext().getResources().getIdentifier(STARS[0], "drawable",
getApplicationContext().getPackageName());
inflate = LayoutInflater.from(StarsActivity2.this);
img[0].setVisibility(ImageView.VISIBLE);
img[0].setImageResource(id);
mAllImageViews.add(img[0]);
LayoutParams animationLayout = (LayoutParams) img[0].getLayoutParams();
img[0].setLayoutParams(animationLayout);
Log.e("mHandler",img[0]+ "");
startAnimation_image(img[0]);
}
};类似地,有三个处理程序和三个更新侦听器。请帮帮我。
发布于 2013-11-28 23:15:10
可以通过调用offset ms来延迟动画
animation.setStartOffset(offset);因此,对于三个持续时间为ANIM_DURATION的图像,您可以使用以下值按顺序启动它们(可能需要将它们作为参数传递给startAnimation_image())
// note: this is for illustrative purposes. You should put this in a loop
int firstOffset = 0 * ANIM_DURATION; // starts immediately
int secondOffset = 1 * ANIM_DURATION; // starts after the first animation is finished
int thirdOffset = 2 * ANIM_DURATION; // starts after the second animation is finished
// ... and so on.https://stackoverflow.com/questions/20267572
复制相似问题