我正在创建一个小部件,其中包含一个国际象棋表和6个按钮,它们显示在国际象棋表下面的2行中。按钮行比国际象棋桌宽。棋桌和按钮都在一个QGridLayout中。国际象棋桌有它自己的sizeHint,是根据方块的大小计算出来的。
在一些操作之后,我删除了按钮,并将包含所有内容的小部件的大小调整为其sizeHint (resize(sizeHint()))。小部件在垂直方向上可以正确地调整大小,但在水平方向上,它保持与按钮行一样宽。问题出在哪里?
如果我仅使用国际象棋桌构造小部件,布局将适当地调整小部件的大小。
我正在添加以下代码:
在窗口的构造函数中:
renderArea = new RenderArea(m_row,m_col,m_grid);
formLayout = new QGridLayout;
formLayout->addWidget(renderArea,0,0,1,3);
setLayout(formLayout);在添加按钮的函数中:
addPlaneButton = new QPushButton(tr("Add plane"));
cancelButton = new QPushButton(tr("Cancel operation"));
movePlaneButton = new QPushButton(tr("Move plane"));
deletePlaneButton = new QPushButton(tr("Delete plane"));
rotatePlaneButton = new QPushButton(tr("Rotate plane"));
doneButton = new QPushButton(tr("Done"));
doneButton->setEnabled(false);
infoLabel = new QLabel(tr("Welcome to the plane editor"));
statusLabel = new QLabel();
formLayout->addWidget(statusLabel,1,0,1,3);
formLayout->addWidget(infoLabel,2,0,1,3);
formLayout->addWidget(addPlaneButton,3,0);
formLayout->addWidget(movePlaneButton,3,1);
formLayout->addWidget(deletePlaneButton,3,2);
formLayout->addWidget(rotatePlaneButton,4,0);
formLayout->addWidget(cancelButton,4,1);
formLayout->addWidget(doneButton, 4,2);在删除国际象棋桌以外的所有东西的函数中:
formLayout->removeWidget(addPlaneButton);
formLayout->removeWidget(cancelButton);
formLayout->removeWidget(movePlaneButton);
formLayout->removeWidget(deletePlaneButton);
formLayout->removeWidget(rotatePlaneButton);
formLayout->removeWidget(doneButton);
formLayout->removeWidget(infoLabel);
formLayout->removeWidget(statusLabel);
delete addPlaneButton;
delete cancelButton;
delete movePlaneButton;
delete deletePlaneButton;
delete rotatePlaneButton;
delete doneButton;
delete infoLabel;
delete statusLabel;
resize(sizeHint());国际象棋桌的sizeHint计算如下:
return QSize(m_rowNo*spacing, m_colNo*spacing)+QSize(31,31);发布于 2012-06-19 06:40:49
activate(),以便在修改布局的小部件后立即更新其sizeHint()以及随后的小部件的sizeHint()。layout->removeWidget()的调用是多余的。只需对不需要的小部件执行delete操作。Qt处理QWidget层次结构中的所有内存分配。在Qt端不告诉任何人的情况下删除QWidget是安全的。当然,也有一些合理的例外:例如,您不能删除其方法在调用堆栈上的小部件。resize(),则可以在小部件的布局上设置适当的大小约束。例如:layout->setSizeConstraint(QLayout::SetFixedSize);
这确保了小部件自身的大小仅足以容纳每个sizeHint().的内容
考虑到第1点和第2点,‘删除棋盘以外的所有东西’的函数可能如下所示:
void removeButtons() {
delete addPlaneButton;
delete cancelButton;
delete movePlaneButton;
delete deletePlaneButton;
delete rotatePlaneButton;
delete doneButton;
delete infoLabel;
delete statusLabel;
formLayout->activate();
resize(sizeHint());
}https://stackoverflow.com/questions/11086801
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