我正在尝试创建一个由两个现有图像合成的图像蒙版。
首先,我开始创建合成图像,它由一个小图像和一个与背景相同大小的图像组成:
UIImage *baseTextureImage = [UIImage imageNamed:@"background.png"];
UIImage *maskImage = [UIImage imageNamed:@"my_mask.jpg"];
UIImage *shapesBase = [UIImage imageNamed:@"largerimage.jpg"];
UIImage *maskImageFull;
CGSize finalSize = CGSizeMake(480.0, 320.0);
UIGraphicsBeginImageContext(finalSize);
[shapesBase drawInRect:CGRectMake(0, 0, 480, 320)];
[maskImage drawInRect:CGRectMake(150, 50, 250, 250)];
maskImageFull = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();我可以输出这个UIImage (MaskImageFull),它看起来是正确的。这是一个完整大小的背景尺寸,它有一个白色的背景,我的蒙版对象是黑色的,在屏幕上的正确位置。
然后,我通过下面的代码传递MaskImageFull UIImage:
CGImageRef maskRef = [maskImage CGImage];
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
UIImage *retImage= [UIImage imageWithCGImage:masked];问题是retImage全黑了。如果我发送一个预先制作的UIImage作为遮罩,它工作得很好,只是当我试图从多个图像中制作它时,它被打破了。
我认为这是一个色彩空间的东西,但似乎无法解决它。任何帮助都是非常感谢的!
发布于 2009-03-11 11:25:22
我用CGImageCreateWithMask做了同样的事情,得到了同样的结果。我找到的解决方案是使用CGContextClipToMask:
CGContextRef mainViewContentContext;
CGColorSpaceRef colorSpace;
colorSpace = CGColorSpaceCreateDeviceRGB();
// create a bitmap graphics context the size of the image
mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
// free the rgb colorspace
CGColorSpaceRelease(colorSpace);
if (mainViewContentContext==NULL)
return NULL;
CGImageRef maskImage = [[UIImage imageNamed:@"mask.png"] CGImage];
CGContextClipToMask(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height), maskImage);
CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage);
// Create CGImageRef of the main view bitmap content, and then
// release that bitmap context
CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext);
CGContextRelease(mainViewContentContext);
// convert the finished resized image to a UIImage
UIImage *theImage = [UIImage imageWithCGImage:mainViewContentBitmapContext];
// image is retained by the property setting above, so we can
// release the original
CGImageRelease(mainViewContentBitmapContext);
// return the image
return theImage;发布于 2011-05-18 19:40:58
- (UIImage *) maskImage:(UIImage *)image {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
UIImage *maskImage = [UIImage imageNamed:@"MaskFinal.png"];
CGImageRef maskImageRef = [maskImage CGImage];
// create a bitmap graphics context the size of the image
CGContextRef mainViewContentContext = CGBitmapContextCreate (NULL, maskImage.size.width, maskImage.size.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
if (mainViewContentContext==NULL)
return NULL;
CGFloat ratio = 0;
ratio = maskImage.size.width/ image.size.width;
if(ratio * image.size.height < maskImage.size.height) {
ratio = maskImage.size.height/ image.size.height;
}
CGRect rect1 = {{0, 0}, {maskImage.size.width, maskImage.size.height}};
CGRect rect2 = {{-((image.size.width*ratio)-maskImage.size.width)/2 , -((image.size.height*ratio)-maskImage.size.height)/2}, {image.size.width*ratio, image.size.height*ratio}};
CGContextClipToMask(mainViewContentContext, rect1, maskImageRef);
CGContextDrawImage(mainViewContentContext, rect2, image.CGImage);
// Create CGImageRef of the main view bitmap content, and then
// release that bitmap context
CGImageRef newImage = CGBitmapContextCreateImage(mainViewContentContext);
CGContextRelease(mainViewContentContext);
UIImage *theImage = [UIImage imageWithCGImage:newImage];
CGImageRelease(newImage);
// return the image
return theImage;
}发布于 2010-10-26 23:01:59
必须使用alpha通道创建要被遮罩的图像。Alpha通道可能不是从代码创建的。
https://stackoverflow.com/questions/633051
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