为什么装箱和拆箱操作之间的速度变化如此之大?有10倍的差异。我们应该在什么时候关心这个问题?上周,Azure的一位支持人员告诉我们,我们的应用程序的堆内存存在一个问题。我很想知道这是否与装箱-拆箱问题有关。
using System;
using System.Diagnostics;
namespace ConsoleBoxing
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Program started");
var elapsed = Boxing();
Unboxing(elapsed);
Console.WriteLine("Program ended");
Console.Read();
}
private static void Unboxing(double boxingtime)
{
Stopwatch s = new Stopwatch();
s.Start();
for (int i = 0; i < 1000000; i++)
{
int a = 33;//DATA GOES TO STACK
object b = a;//HEAP IS REFERENCED
int c = (int)b;//unboxing only hEre ....HEAP GOES TO STACK
}
s.Stop();
var UnBoxing = s.Elapsed.TotalMilliseconds- boxingtime;
Console.WriteLine("UnBoxing time : " + UnBoxing);
}
private static double Boxing()
{
Stopwatch s = new Stopwatch();
s.Start();
for (int i = 0; i < 1000000; i++)
{
int a = 33;
object b = a;
}
s.Stop();
var elapsed = s.Elapsed.TotalMilliseconds;
Console.WriteLine("Boxing time : " + elapsed);
return elapsed;
}
}
}发布于 2014-11-03 02:31:58
尽管人们已经为为什么拆箱比装箱更快提供了奇妙的解释。我想更多地介绍一下您用来测试性能差异的方法。
你从你发布的代码中得到结果了吗(速度相差10倍)?如果我在发布模式下运行该程序,则输出如下:
Program started
Boxing time : 0.2741
UnBoxing time : 4.5847
Program ended每当我做一个微性能基准测试时,我倾向于进一步验证我确实是在比较我打算比较的操作。编译器可以对你的代码进行优化。在ILDASM中打开可执行文件:
下面是UnBoxing的IL:(我只包含了最重要的部分)
IL_0000: newobj instance void [System]System.Diagnostics.Stopwatch::.ctor()
IL_0005: stloc.0
IL_0006: ldloc.0
IL_0007: callvirt instance void [System]System.Diagnostics.Stopwatch::Start()
IL_000c: ldc.i4.0
IL_000d: stloc.1
IL_000e: br.s IL_0025
IL_0010: ldc.i4.s 33
IL_0012: stloc.2
IL_0013: ldloc.2
IL_0014: box [mscorlib]System.Int32 //Here is the boxing
IL_0019: stloc.3
IL_001a: ldloc.3
IL_001b: unbox.any [mscorlib]System.Int32 //Here is the unboxing
IL_0020: pop
IL_0021: ldloc.1
IL_0022: ldc.i4.1
IL_0023: add
IL_0024: stloc.1
IL_0025: ldloc.1
IL_0026: ldc.i4 0xf4240
IL_002b: blt.s IL_0010
IL_002d: ldloc.0
IL_002e: callvirt instance void [System]System.Diagnostics.Stopwatch::Stop()这是Boxing的代码:
IL_0000: newobj instance void [System]System.Diagnostics.Stopwatch::.ctor()
IL_0005: stloc.0
IL_0006: ldloc.0
IL_0007: callvirt instance void [System]System.Diagnostics.Stopwatch::Start()
IL_000c: ldc.i4.0
IL_000d: stloc.1
IL_000e: br.s IL_0017
IL_0010: ldc.i4.s 33
IL_0012: stloc.2
IL_0013: ldloc.1
IL_0014: ldc.i4.1
IL_0015: add
IL_0016: stloc.1
IL_0017: ldloc.1
IL_0018: ldc.i4 0xf4240
IL_001d: blt.s IL_0010
IL_001f: ldloc.0
IL_0020: callvirt instance void [System]System.Diagnostics.Stopwatch::Stop()在装箱方法中根本没有装箱指令。它已被编译器完全删除。Boxing方法除了迭代一个空循环之外,什么也不做。因此,以unboxing度量的时间就是装箱和拆箱的总时间。
微基准测试很容易受到编译器技巧的影响。我建议你也看看你的IL。如果您使用的是不同的编译器,则可能会有所不同。
我稍微修改了一下你的测试代码:
装箱方法:
private static object Boxing()
{
Stopwatch s = new Stopwatch();
int unboxed = 33;
object boxed = null;
s.Start();
for (int i = 0; i < 1000000; i++)
{
boxed = unboxed;
}
s.Stop();
var elapsed = s.Elapsed.TotalMilliseconds;
Console.WriteLine("Boxing time : " + elapsed);
return boxed;
}和拆箱方法:
private static int Unboxing()
{
Stopwatch s = new Stopwatch();
object boxed = 33;
int unboxed = 0;
s.Start();
for (int i = 0; i < 1000000; i++)
{
unboxed = (int)boxed;
}
s.Stop();
var time = s.Elapsed.TotalMilliseconds;
Console.WriteLine("UnBoxing time : " + time);
return unboxed;
}这样它们就可以被翻译成类似的IL:
对于装箱方法:
IL_000c: callvirt instance void [System]System.Diagnostics.Stopwatch::Start()
IL_0011: ldc.i4.0
IL_0012: stloc.3
IL_0013: br.s IL_0020
IL_0015: ldloc.1
IL_0016: box [mscorlib]System.Int32 //Here is the boxing
IL_001b: stloc.2
IL_001c: ldloc.3
IL_001d: ldc.i4.1
IL_001e: add
IL_001f: stloc.3
IL_0020: ldloc.3
IL_0021: ldc.i4 0xf4240
IL_0026: blt.s IL_0015
IL_0028: ldloc.0
IL_0029: callvirt instance void [System]System.Diagnostics.Stopwatch::Stop()对于UnBoxing:
IL_0011: callvirt instance void [System]System.Diagnostics.Stopwatch::Start()
IL_0016: ldc.i4.0
IL_0017: stloc.3
IL_0018: br.s IL_0025
IL_001a: ldloc.1
IL_001b: unbox.any [mscorlib]System.Int32 //Here is the UnBoxng
IL_0020: stloc.2
IL_0021: ldloc.3
IL_0022: ldc.i4.1
IL_0023: add
IL_0024: stloc.3
IL_0025: ldloc.3
IL_0026: ldc.i4 0xf4240
IL_002b: blt.s IL_001a
IL_002d: ldloc.0
IL_002e: callvirt instance void [System]System.Diagnostics.Stopwatch::Stop()运行几个循环以消除冷启动效果:
static void Main(string[] args)
{
Console.WriteLine("Program started");
for (int i = 0; i < 10; i++)
{
Boxing();
Unboxing();
}
Console.WriteLine("Program ended");
Console.Read();
}下面是输出:
Program started
Boxing time : 3.4814
UnBoxing time : 0.1712
Boxing time : 2.6294
...
Boxing time : 2.4842
UnBoxing time : 0.1712
Program ended这是否证明拆箱比装箱快10倍?让我们用windbg签出汇编代码:
0:004> !u 000007fe93b83940
Normal JIT generated code
MicroBenchmarks.Program.Boxing()
...
000007fe`93ca01b3 call System_ni+0x2905e0 (000007fe`f07a05e0) (System.Diagnostics.Stopwatch.GetTimestamp(), mdToken: 00000000060040d2)
...
//This is the for loop
000007fe`93ca01c2 mov eax,21h
000007fe`93ca01c7 mov dword ptr [rsp+20h],eax
000007fe`93ca01cb lea rdx,[rsp+20h]
000007fe`93ca01d0 lea rcx,[mscorlib_ni+0x6e92b0 (000007fe`f18b92b0)]
//here is the boxing
000007fe`93ca01d7 call clr!JIT_BoxFastMP_InlineGetThread (000007fe`f33126d0)
000007fe`93ca01dc mov rsi,rax
//loop unrolling. instead of increment i by 1, we are actually incrementing i by 4
000007fe`93ca01df add edi,4
000007fe`93ca01e2 cmp edi,0F4240h // 0F4240h = 1000000
000007fe`93ca01e8 jl 000007fe`93ca01c2 // jumps to the line "mov eax,21h"
//end of the for loop
000007fe`93ca01ea mov rcx,rbx
000007fe`93ca01ed call System_ni+0x2acb70 (000007fe`f07bcb70) (System.Diagnostics.Stopwatch.Stop(), mdToken: 00000000060040cb)UnBoxing的程序集:
0:004> !u 000007fe93b83930
Normal JIT generated code
MicroBenchmarks.Program.Unboxing()
Begin 000007fe93ca02c0, size 117
000007fe`93ca02c0 push rbx
...
000007fe`93ca030a call System_ni+0x2905e0 (000007fe`f07a05e0) (System.Diagnostics.Stopwatch.GetTimestamp(), mdToken: 00000000060040d2)
000007fe`93ca030f mov qword ptr [rbx+10h],rax
000007fe`93ca0313 mov byte ptr [rbx+18h],1
000007fe`93ca0317 xor eax,eax
000007fe`93ca0319 mov edi,dword ptr [rdi+8]
000007fe`93ca031c nop dword ptr [rax]
//This is the for loop
//again, loop unrolling
000007fe`93ca0320 add eax,4
000007fe`93ca0323 cmp eax,0F4240h // 0F4240h = 1000000
000007fe`93ca0328 jl 000007fe`93ca0320 //jumps to "add eax,4"
//end of the for loop
000007fe`93ca032a mov rcx,rbx
000007fe`93ca032d call System_ni+0x2acb70 (000007fe`f07bcb70) (System.Diagnostics.Stopwatch.Stop(), mdToken: 00000000060040cb)您可以看到,即使在IL级别进行比较似乎是合理的,JIT仍然可以在运行时执行另一个优化。UnBoxing方法再次执行am空循环。除非你验证了这两种方法执行的代码是可比较的,否则很难简单地得出“拆箱比装箱快10倍”的结论。
发布于 2014-11-01 16:47:24
可以将拆箱看作是从已装箱对象到寄存器的单个内存加载指令。可能需要一些周围的地址计算和cast验证逻辑。已装箱的对象类似于具有已装箱类型的一个字段的类。这些操作能有多昂贵呢?不是很多,特别是因为您的基准测试中的L1缓存命中率约为100%。
装箱涉及到分配一个新对象,并在以后对其进行GC。在您的代码中,GC可能会在99%的情况下触发分配。
也就是说,您的基准测试是无效的,因为循环没有副作用。这可能是幸运的,目前的JIT不能优化它们。以某种方式让循环计算一个结果,并将其导入GC.KeepAlive中,使结果看起来像是使用过的。此外,您可能正在运行调试模式。
发布于 2014-11-01 16:43:56
因为装箱涉及对象,而取消装箱涉及原语。在OOP语言中,原语的全部目的是提高性能;因此,它的成功似乎并不令人惊讶。
https://stackoverflow.com/questions/26687544
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