我开始创建一个角色扮演作为我的第一个java项目。我不会向你展示我拥有的代码,而是它的一个极其简单的版本,这样就更容易解释和展示它到底应该做什么。在这里,我们有一个来自用户的输入,其中包含他选择的字符类的字符串(在本例中是Fighter或Rogue ),并且我们想要创建一个新的角色,我们的英雄。该字符有3个字段:字符类别(根据输入)和攻防。现在我想存储战斗和红色的攻击和防御的初始统计数据,这样代码就可以调用角色(ChosenCharacterClass)并创建具有正确统计数据的角色。应该怎么做呢?代码非常简单,所以很容易编辑。请记住,我有比2个更多的统计数据,所以这个解决方案应该适用于一个很长的统计数据列表(大部分是int,但我可能会有一些布尔值),所以避免使用枚举(避免继承,我不认为在这里将字符作为抽象类是最好的解决方案)。谢谢!
public class Game {
public static void main(String[] args) throws IOException {
Character hero = CharacterCreator.createCharacter();
try {
hero.displayCharacter();
}catch (Exception e){
System.out.println("Wrong input");
}
}
}
public static Character createCharacter() {
System.out.println("Choose a character: ");
System.out.println("1. Fighter");
System.out.println("2. Rogue");
Scanner sc = new Scanner(System.in);
int scan = sc.nextInt();
String chosenClass = getCharacterClass(scan);
System.out.println("Choose Name:");
Scanner nameIn = new Scanner(System.in);
String name = nameIn.next();
Character hero = null;
switch (chosenClass){
case "Fighter":
break;
case "Rogue":
break;
case "def":
System.out.println("Wrong input");
}
return hero;
}
public static String getCharacterClass(int scan){
String classIn;
switch (scan) {
case 1:
classIn = "Fighter";
break;
case 2:
classIn = "Rogue";
break;
default:
System.out.println("Enter again");
classIn = "def";
}
return classIn;
}
}
public class Character {
private String characterClass;
private int attack;
private int defense;
protected Character(String characterClass){
setCharacterClass(characterClass);
setAttack();
setDefense();
}
public String getCharacterClass() { return characterClass; }
public int getAttack() { return attack; }
public int getDefense() { return defense; }
protected void setCharacterClass(String characterClass) { this.characterClass = characterClass; }
protected void setAttack(int atck){ attack = atck}
protected void setDefense(int dfns){ defence = dfns; }
}发布于 2015-10-25 18:51:46
面向对象的方法是让characterClass成为一个类,并利用多态性,例如(下面是一个伪代码java,它可能无法编译)
interface CharacterClass {
String getName();
CharacterStats getBaseStats();
}
public class Warrior implements CharacterClass{
private CharacterStats = new CharacterStats(){{ //anonymous class with static initializer
attack = 66;
defense = 54;
...
}}
public String getName(){
return this.class.getSimpleName();
}
}
public class CharacterStats {
public int attack;
public int defence;
...
}
public class Character {
private String characterClass;
public CharacterStats stats;
...
public setCharacterBaseStats(CharacterStats baseStats){
this.stats = baseStats;
}
}
Character npc1 = new Character();
...
npc1.stats.attack += 1;发布于 2015-10-25 18:43:56
我建议使用如下属性文件:
characters=Rogue,Fighter
character.Rogue.attack=15
character.Rogue.defense=7
character.Rogue.use_magic=false
character.Fighter.attack=12
character.Fighter.defense=13
character.Fighter.use_magic=false您可以使用properties类(Java Standard)或resp读取属性文件。库,比如你的角色构造函数中的apache commons-configuration ( https://commons.apache.org/proper/commons-configuration/ )。获取匹配的值并将其设置在构造器中。
发布于 2015-10-25 19:45:23
我还没有读完完整的问题,但我所理解的是你有性格(勇士,斗士),每个人都有(攻击,防御)这样的属性。
所以“品格”本身并不是什么。它是抽象的。
public abstract class Character {
private int attack;
private int defense;
public Character(int attack, int defense) {
this.attack = attack;
this.defense = defense;
}
public int getDefense() {
return defense;
}
public void changeDefence(int alterDefence) {
defense += alterDefence;
if (defense < 0) {
defense = 0;
}
}
// similarly for attack
}这是你的战斗机
public class Fighter extends Character {
public Fighter(int attack, int defense) {
super(attack, defense);
}
}就像你的盗贼。现在再多想一想。“性格”是什么意思??战斗,行走..。太多了。这些都是接口,所以现在有接口IFight
public interface Fight<E extends Character> {
public int fightStat (E char1);
}现在"Character“将实现它。
所以“字符”的定义现在是
public abstract class Character<E extends Character> implements Fight<E>{
....而"Fighter“现在必须在其中实现方法。
https://stackoverflow.com/questions/33328448
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