我正在尝试学习一些libuv,似乎有一本很棒的书可以通过它。然而,这本书并没有解释如何实际编译它。我在从github中提取的代码上运行make,并按照github (https://github.com/joyent/libuv)上的描述使用GYP进行编译。但是,我不确定需要包含什么样的库才能编译代码。我试着编译这段代码:
/* first.c */
#include <stdio.h>
#include <uv.h>
int main() {
uv_loop_t *loop = uv_loop_new();
printf("Now quitting.\n");
uv_run(loop, UV_RUN_DEFAULT);
return 0;
}我用libuv文件夹中的以下命令编译了它:
gcc -o first first.c build/Release/libuv.a我得到了以下缺失的符号:
Undefined symbols for architecture x86_64:
"_CFArrayCreate", referenced from:
_uv__fsevents_init in libuv.a(fsevents.o)
"_CFRunLoopAddSource", referenced from:
_uv__cf_loop_runner in libuv.a(darwin.o)
"_CFRunLoopGetCurrent", referenced from:
_uv__cf_loop_runner in libuv.a(darwin.o)
"_CFRunLoopRemoveSource", referenced from:
_uv__cf_loop_runner in libuv.a(darwin.o)
"_CFRunLoopRun", referenced from:
_uv__cf_loop_runner in libuv.a(darwin.o)
"_CFRunLoopSourceCreate", referenced from:
_uv__platform_loop_init in libuv.a(darwin.o)
"_CFRunLoopSourceSignal", referenced from:
_uv__cf_loop_signal in libuv.a(darwin.o)
"_CFRunLoopStop", referenced from:
_uv__platform_loop_delete in libuv.a(darwin.o)
"_CFRunLoopWakeUp", referenced from:
_uv__cf_loop_signal in libuv.a(darwin.o)
"_CFStringCreateWithCString", referenced from:
_uv__fsevents_init in libuv.a(fsevents.o)
"_CFStringGetSystemEncoding", referenced from:
_uv__fsevents_init in libuv.a(fsevents.o)
"_FSEventStreamCreate", referenced from:
_uv__fsevents_init in libuv.a(fsevents.o)
"_FSEventStreamInvalidate", referenced from:
_uv__fsevents_close in libuv.a(fsevents.o)
"_FSEventStreamRelease", referenced from:
_uv__fsevents_close in libuv.a(fsevents.o)
"_FSEventStreamScheduleWithRunLoop", referenced from:
_uv__fsevents_schedule in libuv.a(fsevents.o)
"_FSEventStreamStart", referenced from:
_uv__fsevents_schedule in libuv.a(fsevents.o)
"_FSEventStreamStop", referenced from:
_uv__fsevents_close in libuv.a(fsevents.o)
"_kCFRunLoopDefaultMode", referenced from:
_uv__cf_loop_runner in libuv.a(darwin.o)
_uv__fsevents_schedule in libuv.a(fsevents.o)
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status有没有人可以给我一个关于如何构建libuv的快速教程,或者如果我还有其他需要的东西?
发布于 2015-08-12 19:33:19
通过自制软件安装libuv时,请执行以下操作:
$ gcc -luv main.c发布于 2013-04-28 10:43:44
好了,我想通了。我必须使用OSX的"CoreFoundation“和"CoreServices”框架。以下命令编译成功:
gcc -o first first.c build/Release/libuv.a -framework CoreFoundation -framework CoreServices发布于 2013-05-03 02:53:49
谢谢你的解决方案--我也在为同样的问题而苦苦挣扎。
我开发了你的答案,这样我就可以使用以下选项从任何文件夹编译和链接:
gcc -o first -L/my/folders/libuv/ -I/my/folders/libuv/include/ first.c -luv -framework CoreFoundation -framework CoreServices另外,我使用以下步骤将该库添加到Eclipse中:
要添加头文件uv.h的路径,请执行以下操作:
右键单击项目并选择属性->C/C++常规->路径和符号->包含。单击Add..并在文本框中输入:
/my/folders/libuv/include/单击Apply->Okay。
添加库的步骤:
在同一屏幕中,如上所述,单击Libraries。单击Add..并在文本框中输入:
uv要将路径添加到库中,请执行以下操作:
仍然在同一屏幕上,单击库路径。单击Add..并在文本框中输入:
/my/folders/libuv/要添加框架,请执行以下操作:
右键单击项目Properties->C/C++Build->Setting->Tool设置->其他->Mac C++链接器。然后在标题为链接器标志的文本框中添加:
-framework CoreFoundation –framework CoreServices单击Apply,然后单击build。
https://stackoverflow.com/questions/16258794
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