我使用ALAssetsLibrary enumerateGroupsWithTypes:将ALAssets存储在数组中。因为这是一个异步操作,所以我需要等待它完成,然后才能继续我的工作。
我阅读了Cocoa thread synchronisation when using [ALAssetsLibrary enumerateGroupsWithTypes:]并尝试了推荐的NSConditionLock。然而,块总是在主线程中执行的,因此,如果我使用条件锁等待,主线程被阻塞,这些块不会被执行,我被卡住了。我甚至尝试在一个新线程上运行loadAssets方法,但仍然在主线程上执行这些块。
我找不到一种方法来真正等待枚举完成。有没有办法将这些块强制到不同于主线程的线程,或者我可以做的任何其他事情?
代码如下:
- (void)loadAssets
{
assets = [NSMutableArray array];
NSConditionLock *threadLock = [[NSConditionLock alloc] initWithCondition:THREADRUNNING];
void (^assetEnumerator)(ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop)
{
if(result != nil)
{
[assets addObject:result];
}
};
void (^assetGroupEnumerator)(ALAssetsGroup *, BOOL *) = ^(ALAssetsGroup *group, BOOL *stop)
{
if(group != nil)
{
[group enumerateAssetsUsingBlock:assetEnumerator];
}
[threadLock lock];
[threadLock unlockWithCondition:THREADFINISHED];
};
void (^assetFailureBlock)(NSError *) = ^(NSError *error)
{
[threadLock lock];
[threadLock unlockWithCondition:THREADFINISHED];
};
ALAssetsLibrary *assetsLibrary = [[ALAssetsLibrary alloc] init];
[assetsLibrary enumerateGroupsWithTypes:ALAssetsGroupAll usingBlock:assetGroupEnumerator failureBlock:assetFailureBlock];
[threadLock lockWhenCondition:THREADFINISHED];
[threadLock unlock];
[assetsLibrary release];
[threadLock release];
}发布于 2011-08-21 18:44:18
您将在assetsLibrary对象完成枚举对象之前终止该对象。将其移动到您的.h文件中,并在dealloc中释放它。
发布于 2014-02-09 05:39:07
我知道这个帖子可能已经死了,但我之所以回答它,是因为这是我通过谷歌搜索登陆的地方
诀窍是锁定后台线程,直到枚举产生nil-group。此类别是如何使用它的一个示例,您可以使用category方法替代ALAssetsLibrary枚举方法。
@implementation ALAssetsLibrary (EEEConcurrency)
- (NSUInteger)eee_enumerateGroupsLockedWithTypes:(ALAssetsGroupType)types
usingBlock:(ALAssetsLibraryGroupsEnumerationResultsBlock)enumerationBlock
failureBlock:(ALAssetsLibraryAccessFailureBlock)failureBlock
{
NSAssert(![NSThread isMainThread], @"This would create a deadlock (main thread waiting for main thread to complete)");
enum
{
EEEAssetsLibraryDone,
EEEAssetsLibraryBusy
};
NSConditionLock *assetsLibraryConditionLock = [[NSConditionLock alloc] initWithCondition:EEEAssetsLibraryBusy];
__block NSUInteger numberOfGroups = 0;
[self enumerateGroupsWithTypes:types
usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
enumerationBlock(group, stop);
if (group) numberOfGroups++;
if (!group || *stop)
{
[assetsLibraryConditionLock lock];
[assetsLibraryConditionLock unlockWithCondition:EEEAssetsLibraryDone];
}
}
failureBlock:^(NSError *error) {
failureBlock(error);
[assetsLibraryConditionLock lock];
[assetsLibraryConditionLock unlockWithCondition:EEEAssetsLibraryDone];
}];
[assetsLibraryConditionLock lockWhenCondition:EEEAssetsLibraryDone];
[assetsLibraryConditionLock unlock];
return numberOfGroups;
}
@end发布于 2014-09-24 03:41:14
这个代码块应该对您有效-->
ALAssetsLibrary *assetsLib = [[ALAssetsLibrary alloc] init];
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
__block int numberOfGroups = 0;
dispatch_async( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
[assetsLib enumerateGroupsWithTypes:ALAssetsGroupAlbum usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
if (group) {
numberOfGroups++;
}
else {
dispatch_semaphore_signal(sema);
}
} failureBlock:^(NSError *error) {
NSLog(@"enumerateGroupsWithTypes failure %@", [error localizedDescription]);
dispatch_semaphore_signal(sema);
}];
});
dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
NSLog( @"number of groups is: %d", numGroups);尽管您可能希望将时间设置为从现在起一秒后,而不是DISPATCH_TIME_FOREVER
https://stackoverflow.com/questions/6257250
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