首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >未记录Unity3D未处理的异常

未记录Unity3D未处理的异常
EN

Stack Overflow用户
提问于 2015-10-12 21:45:48
回答 1查看 545关注 0票数 0

我正在使用下面的Loom脚本在Unity3D中执行一些客户端/服务器通信。我的问题是,当服务器上发生错误时,我使用异常来通知客户端,如果不通过Loom脚本处理,这些异常目前只是退出线程。如果未处理异常,我该如何处理Debug.Log()异常,以通知开发人员?

绝缘线束脚本:

代码语言:javascript
复制
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Threading;
using System.Linq;

public class Loom : MonoBehaviour
{
    public static int maxThreads = 8;
    static int numThreads;

    private static Loom _current;
    private int _count;
    public static Loom Current
    {
        get
        {
            Initialize();
            return _current;
        }
    }

    void Awake()
    {
        _current = this;
        initialized = true;
    }

    static bool initialized;

    static void UnhandledHandler(object sender, UnhandledExceptionEventArgs args) {

        Exception e = (Exception) args.ExceptionObject;
        Debug.Log("MyHandler caught : " + e.Message);
        Debug.Log("Runtime terminating: {0}" + args.IsTerminating);

    }

    static void Initialize()
    {

        if (!initialized)
        {

            if(!Application.isPlaying)
                return;
            initialized = true;
            var g = new GameObject("Loom");
            _current = g.AddComponent<Loom>();
        }

    }

    private List<Action> _actions = new List<Action>();
    public struct DelayedQueueItem
    {
        public float time;
        public Action action;
    }
    private List<DelayedQueueItem> _delayed = new  List<DelayedQueueItem>();

    List<DelayedQueueItem> _currentDelayed = new List<DelayedQueueItem>();

    public static void QueueOnMainThread(Action action)
    {
        QueueOnMainThread( action, 0f);
    }
    public static void QueueOnMainThread(Action action, float time)
    {
        if(time != 0)
        {
            lock(Current._delayed)
            {
                Current._delayed.Add(new DelayedQueueItem { time = Time.time + time, action = action});
            }
        }
        else
        {
            lock (Current._actions)
            {
                Current._actions.Add(action);
            }
        }
    }

    public static Thread RunAsync(Action a)
    {
        Initialize();
        while(numThreads >= maxThreads)
        {
            Thread.Sleep(1);
        }
        Interlocked.Increment(ref numThreads);
        ThreadPool.QueueUserWorkItem(RunAction, a);
        return null;
    }

    private static void RunAction(object action)
    {
        try
        {
            ((Action)action)();
        }
        catch
        {
        }
        finally
        {
            Interlocked.Decrement(ref numThreads);
        }

    }


    void OnDisable()
    {
        if (_current == this)
        {

            _current = null;
        }
    }



    // Use this for initialization
    void Start()
    {

    }

    List<Action> _currentActions = new List<Action>();

    // Update is called once per frame
    void Update()
    {
        lock (_actions)
        {
            _currentActions.Clear();
            _currentActions.AddRange(_actions);
            _actions.Clear();
        }
        foreach(var a in _currentActions)
        {
            a();
        }
        lock(_delayed)
        {
            _currentDelayed.Clear();
            _currentDelayed.AddRange(_delayed.Where(d=>d.time <= Time.time));
            foreach(var item in _currentDelayed)
                _delayed.Remove(item);
        }
        foreach(var delayed in _currentDelayed)
        {
            delayed.action();
        }



    }
}
EN

回答 1

Stack Overflow用户

发布于 2016-01-08 19:18:09

您可以使用Reporter。通常,它会捕获未处理的错误,并将堆栈跟踪、屏幕截图和日志作为电子邮件发送给开发人员。但您也可以触发发送电子邮件手动,在服务器出错。

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/33082800

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档