我正在尝试使用UISnapBehavior来创建tweening back动画。
我正在尝试使一个正方形可拖动,然后当正方形被释放时,它会补间回到它的原始位置。每次它往回走,它似乎有一个奇怪的轨迹,而不是以正确的角度放松,它似乎在到达目的地之前以一种奇怪的半圆圈的方式减速。
提前谢谢你。
我的代码如下:
var animator:UIDynamicAnimator? = nil;
var ball : Ball!;
var ball2 : Ball!;
var snap: UISnapBehavior!
var gravity : UIGravityBehavior!;
var speed : Double! = 0;
var lastTouchPoint : CGPoint!;
var attach : UIAttachmentBehavior! = nil;
var itemBehavior : UIDynamicItemBehavior!;
var snapping : UISnapBehavior! = nil;
var currentBall : Ball! = nil;
override init(frame: CGRect) {
super.init(frame: frame);
println( "-- initiated view --" );
self.backgroundColor = UIColor.orangeColor();
ball = Ball( frame: CGRect(x: 200, y: 200, width: 50, height: 50 ) );
self.addSubview(ball);
ball2 = Ball( frame: CGRect(x: 100, y: 100, width: 50, height: 50 ) );
self.addSubview(ball2);
setup()
self.addGestureRecognizer( UIPanGestureRecognizer(target: self, action: "panHandler:") );
self.attach = UIAttachmentBehavior(item: self, attachedToAnchor: CGPoint(x: 0, y: 0) );
}
func setup() {
animator = UIDynamicAnimator(referenceView:self);
var collision: UICollisionBehavior!
collision = UICollisionBehavior(items: [ball, ball2])
collision.translatesReferenceBoundsIntoBoundary = false;
collision.collisionDelegate = self;
animator?.addBehavior(collision)
var dynamicItem : UIDynamicItemBehavior = UIDynamicItemBehavior(items: [ball, ball2] );
dynamicItem.allowsRotation = false;
self.animator!.addBehavior(dynamicItem);
}
func panHandler( recognizr : UIPanGestureRecognizer ) {
switch( recognizr.state ) {
case UIGestureRecognizerState.Began:
let location = recognizr.locationInView(self);
let view : AnyObject? = self.hitTest(location, withEvent: nil);
if( view is Ball ) {
currentBall = view as! Ball;
if( self.attach != nil ){ self.animator!.removeBehavior(attach); self.attach = nil; }
self.attach = UIAttachmentBehavior(item: currentBall, attachedToAnchor: location );
self.animator!.addBehavior(self.attach);
self.attach.damping = 1;
self.attach.length = 1;
let dynamicItem : UIDynamicItemBehavior = UIDynamicItemBehavior(items: [currentBall] );
dynamicItem.allowsRotation = false;
self.animator!.addBehavior(dynamicItem);
}
break;
case UIGestureRecognizerState.Changed :
if( currentBall != nil ) {
let location = recognizr.locationInView(self);
self.attach.anchorPoint = location;
}
break;
default :
println("--- snap ---");
if( self.currentBall == nil ) {return;}
self.animator!.removeBehavior(attach);
self.attach = nil;
var snap : UISnapBehavior = UISnapBehavior(item: self.currentBall, snapToPoint: self.currentBall.startingPoint );
snap.damping = 1;
self.animator!.addBehavior(snap);
break;
}
}发布于 2018-04-03 17:59:29
现在是2018年了,我看到了几乎相同的运动。我认为这是苹果实现中的一个错误,你和我都应该提交一个错误报告,因为这是解决这个问题的唯一方法。
在我的经验中,当damping高于1.0时,这种朝向末端的半圆运动中的抖动看起来更明显。
在下面的例子中,我的手势识别器严格固定了x轴的值,所以理论上应该不会有任何水平移动。
allowsRotation设置为false。

https://stackoverflow.com/questions/31798290
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