

我正在设计一个聊天应用程序。
对于作为JTextPane的聊天框,我使用了一个自定义形状,而不是第一张图片中显示的默认矩形形状。但是,当此JInternalFrame窗口悬停在另一个窗口(JInternalFrame)上时,自定义JTextPane的边框线将显示拖动线,如第二幅图所示。
请问为什么会发生这种情况?
我所做的就是将JTextpane的边框设置到AbstractBorder的一个子类中,也附加了AbstractBorder的子类。但是我注意到,当我删除paintBorder()方法的if(parent != null)块下的graphic.setclip(area)和graphic.setclip(null)时,这个问题就消失了。
我如何解决这行问题,并仍然有我的花哨的文本框?
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Polygon;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.Area;
import java.awt.geom.RoundRectangle2D;
import javax.swing.JPanel;
import javax.swing.border.AbstractBorder;
public class TextBubbleBorder1 extends AbstractBorder {
private Color color;
private int thickness = 4;
private int radii = 8;
private int pointerSize = 7;
private Insets insets = null;
private BasicStroke stroke = null;
private int strokePad;
private int pointerPad = 4;
private boolean left = true;
int xi, yi;
RenderingHints hints;
JPanel pane;
boolean right;
TextBubbleBorder1(
Color color, int thickness, int radii, int pointerSize) {
this.thickness = thickness;
this.radii = radii;
this.pointerSize = pointerSize;
this.color = color;
stroke = new BasicStroke(thickness);
strokePad = thickness / 2;
hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int pad = radii + strokePad;
int bottomPad = pad + pointerSize + strokePad;
insets = new Insets(-2,16,0,0);
}
TextBubbleBorder1(
Color color,int thickness,int radii,int pointerSize,bolean left, boolean right, int x, int y) {
this(color, thickness, radii, pointerSize);
this.left = left;
this.xi = x;
this.yi = y;
this.right = right;
}
@Override
public Insets getBorderInsets(Component c) {
return insets;
}
@Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}
@Override
public void paintBorder(
Component c,
Graphics g,
int x, int y,
int width, int height) {
Graphics2D g2 = (Graphics2D) g;
int bottomLineY = height - thickness - pointerSize + 10 ;
RoundRectangle2D.Double bubble = null;
Area area = null;
Polygon pointer = null;
if(!right){
bubble = new RoundRectangle2D.Double(
10,
0,
!left ? width-9 : width - 25,
bottomLineY,
radii,
radii);
area = new Area(bubble);
pointer = new Polygon();
if(!left){
// left point
pointer.addPoint(11, 3);
pointer.addPoint(11, 14);
pointer.addPoint(0, 8);
}else{
pointer.addPoint(width-17, 2);
pointer.addPoint(width-23, 16);
pointer.addPoint(width-5, 6);
}
area.add(new Area(pointer));
}else{
bubble = new RoundRectangle2D.Double(
0,
-2,
width,
bottomLineY+5,
radii,
radii);
area = new Area(bubble);
}
g2.setRenderingHints(hints);
// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.
Component parent = c.getParent();
if (parent!=null) {
Color bg = parent.getBackground();
Rectangle rect = new Rectangle(0,0,width, height);
Area borderRegion = new Area(rect);
borderRegion.subtract(area);
g2.setClip(borderRegion);
g2.setColor(bg);
g2.fillRect(0, 0, width, height);
g2.setClip(null);
}
g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
}
}发布于 2015-07-22 21:47:04
您可以存储原始剪辑并将其设置回去
例如。
Shape oldCLip=g2.getClip();
...your code here...
g2.setClip(oldClip);剪辑不是矩形,但可以是自定义形状。当您将其设置为null时,您也会为父实例销毁它,因为Graphics实例从父实例到子实例。因此,您应该正确地恢复它。
https://stackoverflow.com/questions/31564359
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