我有一层:
public class MenuItemsLayer : CCLayer
{
protected override void AddedToScene()
{
base.AddedToScene();
var quitItem = new CCLabel("QUIT", "fonts/MarkerFelt", 22, CCLabelFormat.SpriteFont);
(...)
this.AddEventListener(this.addQuitItemTouchListener(), quitItem);
this.AddChild(quitItem);
}
private CCEventListenerTouchOneByOne addQuitItemTouchListener()
{
var touchListener = new CCEventListenerTouchOneByOne();
touchListener.OnTouchEnded = (touch, args) =>
{
System.Diagnostics.Debug.WriteLine("touched");
};
return touchListener;
}
}请注意"quitItem“。我将CCEventListenerTouchOneByOne添加到其中,希望它能做我想做的事情。在这种情况下,如果元素被触摸,它应该在输出中写上" touched“。不幸的是,什么都没有发生,也没有命中断点。
基本问题--我想在CCNode中添加触摸事件。多么?
发布于 2015-10-19 13:54:02
//类变量CCLabel quitItem;
// In AddedToScene
var touchListener = new CCEventListenerTouchAllAtOnce();
touchListener.OnTouchBegan = this.OnTouchesBegan;
AddEventListener(touchListener,this);
// Handler
void OnTouchesBegan(List<CCTouch> touches, CCEvent touchEvent)
{
if ( quitItem.BoundingBoxTransformedToWorld.ContainsPoint(touches[0].Location ))
{
// print message here
}
}https://stackoverflow.com/questions/31370337
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