首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >创建可点击的"buttons“c++

创建可点击的"buttons“c++
EN

Stack Overflow用户
提问于 2015-04-30 17:09:33
回答 1查看 15.2K关注 0票数 7

嘿,我正试着在我的小控制台应用程序中做一个可以按下的按钮。下面是我用来获取光标位置的代码片段

代码语言:javascript
复制
if (GetKeyState(VK_LBUTTON) < 0) {

{
POINT p;
if (GetCursorPos(&p))
{
cout<<"\nSCREEN\nx coord->";
cout<<p.x;
cout<<"\ny coord->";
cout<<p.y;

}
SetConsoleTitle("paint");
HWND hWnd;
hWnd = FindWindow(NULL, "paint");


if (ScreenToClient(hWnd, &p));
{
cout<<"\n\nWINDOW\nx coord->";
cout<<p.x;
cout<<"\ny coord->";
cout<<p.y;
}
int pwx;
int pwy;

pwx=p.x;
pwy=p.y;

这只是将鼠标坐标相对于屏幕和窗口打印到控制台。我有一个函数,在这个函数中,我可以绘制ascii符号219,在控制台中,无论鼠标在哪里,只要按下鼠标左键,基本上就可以“绘画”。现在:我如何检测控制台字符中的点击?

代码语言:javascript
复制
    cout<<"press here to clear the screen->[x]";

两个方括号和'x‘应该是可按下的。我只能使用上面的代码搜索像素,而不能搜索行和列。有没有办法做到这一点,或者我是不是完全偏离了轨道?

我正在使用code::blocks谢谢你的帮助!

我大约一周前才开始编程,所以请友好点:)

EN

回答 1

Stack Overflow用户

发布于 2015-05-01 20:33:23

下面是一些控制台鼠标操作代码以供学习。它在某种程度上做了你写的你需要的东西,它在Visual studio上工作,但我希望它也能在code::块上运行。更多信息可在此处找到:https://msdn.microsoft.com/en-us/library/windows/desktop/ms685035(v=vs.85).aspx

代码语言:javascript
复制
#include <iostream>
#include <stdio.h>
#include <windows.h>


HANDLE hStdin; 
DWORD fdwSaveOldMode;

void ErrorExit(LPSTR);
void KeyEventProc(KEY_EVENT_RECORD); 
void MouseEventProc(MOUSE_EVENT_RECORD); 
void ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD);
void GetMousePosWin(MOUSE_EVENT_RECORD);
void gotoXY(int x, int y);

HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
COORD CursorPosition;



int main() 
{ 
    DWORD cNumRead, fdwMode, i; 
    INPUT_RECORD irInBuf[128]; 
    int counter=0;

    // Get the standard input handle. 

    hStdin = GetStdHandle(STD_INPUT_HANDLE); 
    if (hStdin == INVALID_HANDLE_VALUE) 
        ErrorExit("GetStdHandle"); 

    // Save the current input mode, to be restored on exit. 

    if (! GetConsoleMode(hStdin, &fdwSaveOldMode) ) 
        ErrorExit("GetConsoleMode"); 

    // Enable the window and mouse input events. 

    fdwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT; 
    if (! SetConsoleMode(hStdin, fdwMode) ) 
        ErrorExit("SetConsoleMode"); 

    // Loop to read and handle the next 100 input events. 
    gotoXY(33,10);
    std::cout << "\xDB Menu Item 1";
    gotoXY(33,12);
    std::cout << "\xDB Menu Item 2";
    gotoXY(33,14);
    std::cout << "\xDB Menu Item 3";
    gotoXY(33,16);
    std::cout << "\xDB Quit";
    while (!counter)//++ <= 200) 
    { 
        // Wait for the events. 

        if (! ReadConsoleInput( 
            hStdin,      // input buffer handle 
            irInBuf,     // buffer to read into 
            128,         // size of read buffer 
            &cNumRead) ) // number of records read 
            ErrorExit("ReadConsoleInput"); 

        // Dispatch the events to the appropriate handler. 

        for (i = 0; i < cNumRead; i++) 
        {
            switch(irInBuf[i].EventType) 
            { 
            case KEY_EVENT: // keyboard input 
                KeyEventProc(irInBuf[i].Event.KeyEvent); 
                break; 

            case MOUSE_EVENT: // mouse input 
                MouseEventProc(irInBuf[i].Event.MouseEvent);
                gotoXY(33,8);
                GetMousePosWin(irInBuf[i].Event.MouseEvent);
                break; 

            case WINDOW_BUFFER_SIZE_EVENT: // scrn buf. resizing 
                ResizeEventProc( irInBuf[i].Event.WindowBufferSizeEvent );
                break; 

            case FOCUS_EVENT:  // disregard focus events 

            case MENU_EVENT:   // disregard menu events 
                break; 

            default: 
                ErrorExit("Unknown event type"); 
                break; 
            } 
        }
    } 

    // Restore input mode on exit.

    SetConsoleMode(hStdin, fdwSaveOldMode);

    return 0; 
}

VOID ErrorExit (LPSTR lpszMessage) 
{ 
    fprintf(stderr, "%s\n", lpszMessage); 

    // Restore input mode on exit.

    SetConsoleMode(hStdin, fdwSaveOldMode);

    ExitProcess(0); 
}

VOID KeyEventProc(KEY_EVENT_RECORD ker)
{
    printf("Key event: ");

    if(ker.bKeyDown)
        printf("key pressed");
    else printf("key released");
}

VOID MouseEventProc(MOUSE_EVENT_RECORD mer)
{
#ifndef MOUSE_HWHEELED
#define MOUSE_HWHEELED 0x0008
#endif

    gotoXY(33,6);
    printf("Mouse event:                                               ");

    switch(mer.dwEventFlags)
    {

    case 0:
        if(mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
        {
            gotoXY(46,6);
            printf("left button pressed");
        }
        else if(mer.dwButtonState == RIGHTMOST_BUTTON_PRESSED)
        {
            gotoXY(46,6);
            printf("right button pressed");
        }
        else
        {
            gotoXY(46,6);
            printf("button press");
        }
        break;
    case DOUBLE_CLICK:
        gotoXY(46,6);
        printf("double click");
        break;
    case MOUSE_HWHEELED:
        gotoXY(46,6);
        printf("horizontal mouse wheel");
        break;
    case MOUSE_MOVED:
        gotoXY(46,6);
        printf("mouse moved");
        //gotoXY(12,13);
        //GetMousePosWin();
        break;
    case MOUSE_WHEELED:
        gotoXY(46,6);
        printf("vertical mouse wheel");
        break;
    default:
        gotoXY(46,6);
        printf("unknown");
        break;
    }

}

// get Window pos through windows api
void GetMousePosWin(MOUSE_EVENT_RECORD mer)
{
    int x,y;
    // creates the handle i need to use
    //HANDLE OutputH;
    INPUT_RECORD Inrec;
    DWORD evRead;
    HANDLE hStdIn;
    DWORD dwMode;
    bool Captured=false;

    hStdIn = GetStdHandle(STD_INPUT_HANDLE);
    dwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT;

    if( SetConsoleMode( hStdIn, dwMode | ENABLE_MOUSE_INPUT) == TRUE)

        GetConsoleMode(hStdIn, &dwMode);
        SetConsoleMode(hStdIn, (dwMode & (ENABLE_MOUSE_INPUT)));

        // grab the handle to the console so i can use it
        //OutputH = GetStdHandle(STD_OUTPUT_HANDLE);
        //printf("Strated"); //Debug line.

        do
        {
            PeekConsoleInput(hStdIn, &Inrec, 1, &evRead);

            if( evRead ) 
            { 
                ReadConsoleInput(hStdIn, &Inrec, 1, &evRead);
                x= Inrec.Event.MouseEvent.dwMousePosition.X ;
                y= Inrec.Event.MouseEvent.dwMousePosition.Y ;
                switch (Inrec.EventType )
                {

                case MOUSE_EVENT:
                    {
                        Captured = true;
                        gotoXY(33,8);
                        std::cout << "x->  " << x << " ";
                        gotoXY(43,8);
                        std::cout << "y->  " << y << " ";
                        break;  
                    }
                }
            }

        }while(!Captured);

    if((x==33 && y==10) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
    {
        gotoXY(47,10);
        std::cout << "\xFB";
        gotoXY(33,21);
        std::cout << "You picked menu one";
        Sleep(1200);
        gotoXY(47,10);
        std::cout << " ";
        gotoXY(33,21);
        std::cout << "                   ";
    }
    if((x==33 && y==12) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
    {
        gotoXY(47,12);
        std::cout << "\xFB";
        gotoXY(33,21);
        std::cout << "You picked menu two";
        Sleep(1200);
        gotoXY(47,12);
        std::cout << " ";
        gotoXY(33,21);
        std::cout << "                   ";
    }
    if((x==33 && y==14) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
    {
        gotoXY(47,14);
        std::cout << "\xFB";
        gotoXY(33,21);
        std::cout << "You picked menu three";
        Sleep(1200);
        gotoXY(47,14);
        std::cout << " ";
        gotoXY(33,21);
        std::cout << "                     ";
    }
    if((x==33 && y==16) && mer.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
    {
        gotoXY(40,16);
        std::cout << "\xFB";
        gotoXY(33,21);
        std::cout << "You picked Quit";
        Sleep(1200);
        gotoXY(40,16);
        std::cout << " ";
        gotoXY(28,21);
        exit(0);
    }
}

VOID ResizeEventProc(WINDOW_BUFFER_SIZE_RECORD wbsr)
{
    printf("Resize event\n");
    printf("Console screen buffer is %d columns by %d rows.\n", wbsr.dwSize.X, wbsr.dwSize.Y);
}

void gotoXY(int x, int y) 
{ 
    CursorPosition.X = x; 
    CursorPosition.Y = y; 
    SetConsoleCursorPosition(console,CursorPosition); 
}
票数 6
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/29963582

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档