在我的简单的usp服务器查找器脚本中,当我选择客户端时,它使unity崩溃,并且我找不到原因;
import System.Net.Sockets;
private var udp_server:UdpClient;
private var udp_client:UdpClient;
private var udp_port:int = 18000;
private var udp_broadcast_ip:IPAddress = IPAddress.Parse ("224.0.0.224");
private var udp_received_message:String;
private var udp_endpoint:IPEndPoint;
private var selected:boolean = false;
private var clientStarted:boolean = false;
function StartServer(){
udp_server = new UdpClient(udp_port, AddressFamily.InterNetwork);
udp_server.JoinMulticastGroup(udp_broadcast_ip);
udp_endpoint = new IPEndPoint(udp_broadcast_ip, udp_port);
InvokeRepeating("StartBroadcastUDP", 0.0,0.3);
}
function StartClient(){
udp_client = new UdpClient();
udp_endpoint = new IPEndPoint(IPAddress.Any, udp_port);
udp_client.Client.Bind(udp_endpoint);
udp_client.JoinMulticastGroup(udp_broadcast_ip);
/*
while(true){
yield;
var udp_received_message_byte:byte[] = udp_client.Receive(udp_endpoint);
udp_received_message = Encoding.Unicode.GetString(udp_received_message_byte);
print("Received Message: " + udp_received_message);
}*/
clientStarted = true;
}
function StartBroadcastUDP(){
var udp_broadcast_message = Encoding.Unicode.GetBytes("GAME SERVER");
if(udp_broadcast_message != ""){
udp_server.Send(udp_broadcast_message, udp_broadcast_message.Length);
}
}
function OnGUI(){
if(!selected){
if(GUI.Button(Rect(0, 0, 100, 100), "Server")){
StartServer();
selected = true;
}else if(GUI.Button(Rect(100, 0, 100, 100), "Client")){
StartClient();
selected = true;
}
}
}
function Update(){
/*
if(clientStarted){
var udp_received_message_byte:byte[] = udp_client.Receive(udp_endpoint);
udp_received_message = Encoding.Unicode.GetString(udp_received_message_byte);
print("Received Message: " + udp_received_message);
}*/
}在这两个注释部分,我都尝试过这样做,在第一个部分,我使用while将它保存在相同的函数中,但它崩溃了,所以我把它移到了update函数中,但它仍然崩溃了。帮助?
发布于 2015-04-27 20:13:24
StartClient()中的while(true)确实会使编辑器/应用程序冻结,因为StartClient()不是作为协程调用的,所以yield不会返回到Unity引擎,并且您的程序将永远停留在一段时间内。
因此,还有另一件事。看起来udp-client.Receive是一个同步调用,这意味着它阻塞了等待数据包的代码。除非你每秒有60个包,否则游戏就会冻结。
https://stackoverflow.com/questions/29889182
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