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社区首页 >问答首页 >Swift中的CoreMIDI回调

Swift中的CoreMIDI回调
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Stack Overflow用户
提问于 2015-03-08 17:10:34
回答 1查看 2.1K关注 0票数 5

我使用以下代码在Swift游乐场接收MIDI事件:

代码语言:javascript
复制
import Cocoa
import CoreMIDI
import XCPlayground

XCPSetExecutionShouldContinueIndefinitely(continueIndefinitely: true)

func notifyCallback(message:UnsafePointer<MIDINotification>,refCon:UnsafeMutablePointer<Void>)
{
    println("MIDI Notify")
}

func eventCallback(pktlist:UnsafePointer<MIDIPacketList>, refCon:UnsafeMutablePointer<Void>, connRefCon:UnsafeMutablePointer<Void>)
{
    println("MIDI Read")
}

var client = MIDIClientRef()
MIDIClientCreate("Core MIDI Callback Demo" as NSString, MIDINotifyProc(COpaquePointer([notifyCallback])), nil, &client)

var inPort = MIDIPortRef()
MIDIInputPortCreate(client, "Input port",MIDIReadProc(COpaquePointer([eventCallback])), nil, &inPort)

let sourceCount = MIDIGetNumberOfSources()
for var count:UInt = 0; count < sourceCount; ++count
{
    let src:MIDIEndpointRef = MIDIGetSource(count)
    MIDIPortConnectSource(inPort, src, nil)
}

我通过将Objective-C代码翻译成我认为正确的Swift版本得到了这一点。

它编译和运行良好,直到一个回调触发,例如,当我拔出MIDI设备或按下它的一个键。我总是得到一台BAD_EXEC。

有没有什么办法可以做到这一点,或者是Swift还没有准备好在网络上发布一些博客文章。我忽略了苹果的任何官方消息,明确表示Swift还没有准备好接受CoreMIDI回调?

更新2015-03-10:相应的Objective-C代码可以在http://www.digital-aud.io/blog/2015/03/10/on-coremidi-callbacks/上找到

Update 2021-06-25:我已经写了一个关于如何在苹果设备https://twissmueller.medium.com/midi-listener-in-swift-b6e5fb277406上接收MIDI消息的编程教程

EN

回答 1

Stack Overflow用户

发布于 2017-01-03 06:24:19

与早期版本相比,Swift3似乎对CoreMIDI有更好的支持。下面显示的示例游乐场演示展示了一些基本的CoreMIDI调用。

代码语言:javascript
复制
import Cocoa
import CoreMIDI
import PlaygroundSupport

// helper method to extract the display name from a MIDIObjectRef
func midiObjectDisplayName(_ obj: MIDIObjectRef) -> String {

    var param: Unmanaged<CFString>?
    var capturedName = "Error"
    let err = MIDIObjectGetStringProperty(obj, kMIDIPropertyDisplayName, &param)
    if err == OSStatus(noErr) {
      capturedName = param!.takeRetainedValue() as String
    }
    return capturedName
}

// method to collect display names of available MIDI destinations
func midiDestinationNames() -> [String] {
    var names:[String] = []

    let count:Int = MIDIGetNumberOfDestinations()

    for i in 0..<count {
        let endpoint:MIDIEndpointRef = MIDIGetDestination(i)
        if  endpoint != 0 {
            names.append(midiObjectDisplayName(endpoint))
        }
    }
    return names
}

let destinationNames = midiDestinationNames()

// check if we have any available MIDI destinations.
if destinationNames.count > 0 {

    // establish a MIDI client and output port, and send a note on/off pair.
    var midiClient:MIDIClientRef = 0
    var outPort:MIDIPortRef = 0

    MIDIClientCreate("Swift3 Test Client" as CFString, nil, nil, &midiClient)
    MIDIOutputPortCreate(midiClient, "Swift3 Test OutPort" as CFString, &outPort)

    let destNum = 0
    let destName = destinationNames[destNum]
    var dest:MIDIEndpointRef = MIDIGetDestination(destNum)

    var midiPacket:MIDIPacket = MIDIPacket()
    midiPacket.timeStamp = 0
    midiPacket.length = 3
    midiPacket.data.0 = 0x90 + 0 // Note On event channel 1
    midiPacket.data.1 = 0x3D // Note Db
    midiPacket.data.2 = 100 // Velocity

    var packetList:MIDIPacketList = MIDIPacketList(numPackets: 1, packet: midiPacket)
    print("Sending note on to \(destName)")
    MIDISend(outPort, dest, &packetList)

    midiPacket.data.0 = 0x80 + 0 // Note off event channel 1
    midiPacket.data.2 = 0 // Velocity
    sleep(1)
    packetList = MIDIPacketList(numPackets: 1, packet: midiPacket)
    MIDISend(outPort, dest, &packetList)
    print("Note off sent to \(destName)")
} 
票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/28924831

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