我正在尝试构建一个this bicycle station map animation的制图quil可视化衍生工具。我尝试在quil中使用新的默认功能模式,因为它看起来处理了大量处理鼠标事件和更新显示的工作。然而,我遇到了一个问题,即使在非常低的帧率下,绘制的一部分(背景图)也需要花费太长的时间才能完全渲染。
按照this visualization的建议,我将通过下载UnfoldingMaps依赖项并将其安装到leiningen localrepo中来安装它,如下所示:
$ lein localrepo install /path/to/library/Unfolding.jar unfolding 0.9.6
$ lein localrepo install /path/to/library/json4processing.jar json4proc 0.9.6我的project.clj文件如下所示:
(defproject transit-map "0.1.0-SNAPSHOT"
:description "FIXME: write description"
:url "http://example.com/FIXME"
:plugins [[lein-localrepo "0.5.3"]]
:license {:name "Eclipse Public License"
:url "http://www.eclipse.org/legal/epl-v10.html"}
:dependencies [[org.clojure/clojure "1.6.0"]
[org.clojure/data.json "0.2.5"]
[quil "2.2.5"]
[unfolding "0.9.6"] ; Installed in local repo
[json4proc "0.9.6"] ; Ditto; shipped with unfolding
[log4j "1.2.15"]])而且,我的简单core.clj如下所示:
(ns transit-map.core
(:import (de.fhpotsdam.unfolding UnfoldingMap)
(de.fhpotsdam.unfolding.geo Location)
(de.fhpotsdam.unfolding.providers StamenMapProvider)
(de.fhpotsdam.unfolding.marker SimplePointMarker))
(:require [quil.core :as q]
[quil.middleware :as m]))
(defn setup []
;; Only has close to enough time to plot if the framerate is very
;; low, and even then doesn't quite get the job done.
(q/frame-rate 1)
;; setup function returns initial state.
;; State is one big happy hashmap
{:bg-map (doto (UnfoldingMap.
(quil.applet/current-applet)
(de.fhpotsdam.unfolding.providers.StamenMapProvider$TonerBackground.))
(.setZoomRange 10 12)
(.zoomToLevel 11)
(.panTo (Location. 47.625 -122.332071))
(.draw))})
(defn update-state [state])
(defn draw-state [state]
(.draw (state :bg-map)))
(q/defsketch transit-map
:title "Transit map"
:size [250 500]
;; setup function called only once, during sketch initialization.
:setup setup
;; update-state is called on each iteration before draw-state.
:update update-state
:draw draw-state
;; This sketch uses functional-mode middleware.
:middleware [m/fun-mode])值得注意的是,只需很少的努力,它就能工作。说大也大吧。即使帧速率调回到1fps,背景图像也不能很好地渲染:

对于如何给这个特定的元素提供完整渲染所需的时间,有什么建议吗?最终,我希望在此基础上做一些超过1fps的动画。我开始怀疑,我最好的办法就是抓取一张静态图像,并将其放在背景中。但是,这里还有什么可以推荐的吗?
发布于 2015-02-25 23:52:02
好吧,看起来在状态hashmap中存储map上下文是个问题。在setup中将背景贴图定义为:
(def bgmap
(doto (UnfoldingMap.
(quil.applet/current-applet)
(de.fhpotsdam.unfolding.providers.StamenMapProvider$TonerBackground.))
(.setZoomRange 10 13)
(.zoomToLevel 12)
(.draw)))如果我随后在draw-state中调用draw方法,如下所示:
(.draw bgmap)我可以将帧率设置为合理的级别,相对较慢的背景地图绘制只需几帧即可完全填充--这正是我想要的。
https://stackoverflow.com/questions/28610950
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