为什么sf::Shader会导致分段错误。我将显示代码,我会告诉那些看代码的人,我使用了一个引擎,它工作正常,除了使用sf::Shader.And之外,它不会导致崩溃。当我加载着色器时,代码停止。
main.cpp
#include <iostream>
#include "CoreEngine.h"
#include "maingame.h"
int main()
{
//CoreEngine e(new MainGame(new Vector2i(800, 600), "Mama"));
//e.start();
Window::createWindow(800, 600, "Mama");
Window::clearColor(124, 32, 125);
bool running = true;
while(running){
if(Window::isWindowClosed())
running = false;
sf::RectangleShape shape(sf::Vector2f(20, 20));
shape.setPosition(10, 10);
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment))
std::cout << "dfsfsdf";
Window::clear();
Window::getDrawer()->draw(shape, &shader);
Window::render();
}
}以下是代码的编译版本。
#include <iostream>
#include <SFML/Graphics.hpp>
int main()
{
//CoreEngine e(new MainGame(new Vector2i(800, 600), "Mama"));
//e.start();
sf::RenderWindow window(sf::VideoMode(800, 600), "Msadama");
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment)){
std::cerr << "Shader failed to load" << std::endl;
return 0;
}
sf::RectangleShape shape(sf::Vector2f(20, 20));
shape.setPosition(10, 10);
while(window.isOpen()){
sf::Event event;
while(window.pollEvent(event)){
if(event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
}发布于 2015-02-13 23:07:29
您对sf::Shader::loadFromFile的调用正在失败,这将触发if语句,因为您正在检查错误的条件。你真正想要的是:
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment))
std::cerr << "Shader failed to load" << std::endl;
return 0;
}
std::cout << "dfsfsdf";
Window::clear();
Window::getDrawer()->draw(shape, &shader);
Window::render();无论如何,您不应该在每一帧都从文件加载着色器。做一次,检查错误,然后进入主循环。类似于以下内容(未经测试):
int main()
{
Window::createWindow(800, 600, "Mama");
Window::clearColor(124, 32, 125);
sf::Shader shader;
if(!shader.loadFromFile("fragment.fs", sf::Shader::Fragment))
{
std::cerr << "Failed to load shader" << std::endl;
return 0;
}
bool running = true;
while(running){
if(Window::isWindowClosed())
running = false;
sf::RectangleShape shape(sf::Vector2f(20, 20));
shape.setPosition(10, 10);
Window::clear();
Window::getDrawer()->draw(shape, &shader);
Window::render();
}
}https://stackoverflow.com/questions/28501452
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