此代码维护刻度数,但所有方法都会在新屏幕上绘制
#lang racket
(require 2htdp/universe)
(require 2htdp/image)
(define pasaulis (empty-scene 100 100))
(define (trace-circle t)
(place-image (circle 5 "solid" "blue")
(+ 50(* 40 (cos (/ t 100))))
(+ 50(* 40 (sin (/ t 100))))
pasaulis))
(define (render t)
(text (number->string t) 12 "red"))
(big-bang 1000000
(on-tick sub1 1/500)
(to-draw trace-circle)
(stop-when zero?)
(record? true))下面的代码确实维护了图片,但我不能将一些刻度传递给pain处理程序。
#lang racket
(require 2htdp/universe)
(require 2htdp/image)
(require picturing-programs)
(define (move-right-10 picture)
(beside (rectangle 10 0 "solid" "white")
picture))
(big-bang pic:calendar
(on-draw show-it 500 100)
(on-tick move-right-10 1/22))我就是想不通。如何在修改屏幕的同时,使用刻度数绘制功能。大爆炸函数真的适合这个目的吗?
发布于 2015-01-12 22:46:37
下面是一个示例:
#lang racket
(require 2htdp/universe)
(require 2htdp/image)
(struct world (ticks pic))
(define pasaulis (empty-scene 1000 1000))
(define (render w)
(world-pic w))
(define (handle-on-tick w)
(define t (world-ticks w))
(define p (world-pic w))
(define new-ticks (+ t 1))
(define new-pic (overlay/xy (text (number->string t) 12 "red")
(* -10 t) (* -10 t)
p))
(world new-ticks new-pic))
(define (stop? w)
(= (world-ticks w) 50))
(big-bang (world 0 pasaulis)
(on-tick handle-on-tick 1/5)
(to-draw render)
(stop-when stop?))https://stackoverflow.com/questions/27892890
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