我对一对GLKVector3结构有一个奇怪的问题。我通过两次调用objc方法axisForIndex:获得它们,然后将它们传递给C函数getContactPoint来执行计算。但是,当两个axisForIndex:调用的参数都为零时,它们的值在我进入方法后“消失”--也就是说,first.x的值在方法外部可能为.55,但在方法内部可能为0。当我在调试器中查看它们时,它们的任何字段都没有填充,并且当我打印描述时,我得到类似于(GLKVector3) varName = <variable not available>的内容。但是,在调用getContactPoint的方法被调用之前和之后检查该方法中的值,就会发现它们的值是应该的。我使用Xcode6-Beta6来编译和运行代码。
代码如下:
GLKVector3 first = [self axisForIndex: oneAxisIndex]; // the structs I want to use
GLKVector3 second = [other axisForIndex: twoAxisIndex];
//in this method they have garbage values
result.contactLocation = getContactPoint(first,
second,
ptOnEdgeOne,
ptOnEdgeTwo);
//test to see if the result was computed correctly
if (result.contactLocation.x == 0 && result.contactLocation.y == 0 && result.contactLocation.z == 0) {
NSLog(@"%ld,%ld", (unsigned long)oneAxisIndex, (unsigned long)twoAxisIndex);
}
result.interpenetration = bestOverlap;
return result;下面是getContactPoint的实现,这个方法的值是未定义的。
GLKVector3 getContactPoint(GLKVector3 axisOne,
GLKVector3 axisTwo,
GLKVector3 ptOnEdgeOne,
GLKVector3 ptOnEdgeTwo) {
GLKVector3 toSt = GLKVector3Subtract(ptOnEdgeOne, ptOnEdgeTwo);
GLfloat dpStaOne = GLKVector3DotProduct(axisOne, toSt);
GLfloat dpStaTwo = GLKVector3DotProduct(axisTwo, toSt);
GLfloat smOne = GLKVector3Length(axisOne);
GLfloat smTwo = GLKVector3Length(axisTwo);
GLfloat dotProductEdges = GLKVector3DotProduct(axisTwo, axisOne);
GLfloat denom = smOne * smTwo - dotProductEdges * dotProductEdges;
GLfloat a = (dotProductEdges * dpStaOne - smTwo * dpStaOne)/denom;
GLfloat b = (smOne * dpStaTwo - dotProductEdges * dpStaOne)/denom;
GLKVector3 nearestPtOnOne = GLKVector3MultiplyScalar(GLKVector3Add(ptOnEdgeOne, axisOne), a);
GLKVector3 nearestPtOnTwo = GLKVector3MultiplyScalar(GLKVector3Add(ptOnEdgeTwo, axisTwo), b);
return GLKVector3Add(GLKVector3MultiplyScalar(nearestPtOnOne, 0.5), GLKVector3MultiplyScalar(nearestPtOnTwo, 0.5));
}axisForIndex的实现。
-(GLKVector3) axisForIndex: (NSUInteger) index
{
GLKVector4 vec = GLKMatrix4GetColumn(self.transformationMatrix, index);
return GLKVector3Make(vec.x, vec.y, vec.z);
}发布于 2014-08-26 05:02:41
在调试器中收到<variable not available>的原因可能是编译器优化。
您是否会尝试关闭构建的编译器优化(构建设置>优化级别),然后再次运行调试器?
发布于 2014-08-26 06:04:23
将getContactPoint的参数改为指针,然后在方法中取消对它们的引用,然后传入指向我想要的结构的指针,这就解决了这个问题。
GLKVector3 getContactPoint(GLKVector3* axisOnePointer,
GLKVector3* axisTwoPointer,
GLKVector3* ptOnEdgeOnePointer,
GLKVector3* ptOnEdgeTwoPointer) {
GLKVector3 axisOne = *axisOnePointer;
GLKVector3 axisTwo = *axisTwoPointer;
GLKVector3 ptOnEdgeOne = *ptOnEdgeOnePointer;
GLKVector3 ptOnEdgeTwo = *ptOnEdgeTwoPointer;我很有兴趣知道为什么会这样。
https://stackoverflow.com/questions/25493057
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