我现在已经在box2d中创建了一个对象,并使用键盘输入来移动它。我下一步要做的是停止这个身体的垂直运动。换句话说,它应该能够左右移动,但不能上下移动,即使与另一个物体发生碰撞也是如此。
我用来创建盒子的代码:
var fixDef2 = new b2FixtureDef;
fixDef2.density = 1.0;
fixDef2.friction = 0.5;
fixDef2.restitution = 0.2;
var bodyDef2 = new b2BodyDef;
bodyDef2.type = b2Body.b2_dynamicBody;
fixDef2.shape = new b2PolygonShape;
fixDef2.shape.SetAsBox(
50/30 + 0.1 //half width
, 6/30 + 0.1 //half height
);
bodyDef2.position.x = Math.random() * 10;
bodyDef2.position.y = Math.random() * 10;
bodyDef2.fixedRotation = true;
bodies["player"]=world.CreateBody(bodyDef2);
bodies["player"].CreateFixture(fixDef2);
var direction = new b2Vec2(-100,0);键盘输入:
$("body").keydown(function (e) {
switch(e.which){
case 37:{ left = true; break; }
case 38:{ up=true; break; }
case 39:{ right=true; break; }
case 40:{ down = true; break; }
}
});
$("body").keyup(function (e) {
switch(e.which){
case 37:{ left = false; break; }
case 38:{ up=false; break; }
case 39:{ right=false; break; }
case 40:{ down = false; break; }
}
});和我的update函数,其中box数组中名为"player“的框被移动
if(left){
var direction = new b2Vec2(-100,0);
bodies["player"].ApplyForce( direction , bodies["player"].GetPosition() );
}
if(right){
var direction = new b2Vec2(100,0);
bodies["player"].ApplyForce( direction , bodies["player"].GetPosition() );
}所以我想禁止所有可能发生在我的身体上的垂直运动,我该怎么做呢?
我现在使用的是摆动关节,但当我尝试将其中一个实体设置为静态实体时出现错误:
var pj = new b2PrismaticJointDef();
pj.bodyA = bodies["left"];
pj.bodyB = bodies["player"];
pj.collideConnected = true;
prismaticJoint = world.CreateJoint(pj);身体“左”的创造
bodyDef.type = b2Body.b2_staticBody;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(2, 14);
bodyDef.position.Set(-1.8, 13);
bodies["left"] = world.CreateBody(bodyDef).CreateFixture(fixDef);发布于 2013-05-07 23:36:16
使用b2_kinematicBody而不是b2_dynamicBody。
类似于:
var con_body_def = new b2BodyDef;
con_body_def.type = b2Body.b2_kinematicBody;
con_body_def.position.y = con_bmp.y / SCALE;
con_body_def.position.x = con_bmp.x / SCALE;
var con_fix = new b2FixtureDef;
con_fix.restitution = SETTINGS.CON_E;
con_fix.friction = SETTINGS.CON_FR;
con_fix.shape = new b2PolygonShape;
con_fix.shape.SetAsArray(get_shape());
con_fix.userData = 0;
var con_body = world.CreateBody(con_body_def);
con_body.CreateFixture(con_fix);然后更新它的位置:
con_body.SetLinearVelocity(direction);(查看game.js here中的工作示例)
https://stackoverflow.com/questions/15361364
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