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社区首页 >问答首页 >谷歌Play服务成就帮助(unity3d)

谷歌Play服务成就帮助(unity3d)
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Stack Overflow用户
提问于 2014-10-12 02:37:45
回答 1查看 849关注 0票数 0

我正在使用下面的脚本在我的android游戏中使用google play服务的成就,然而这些成就似乎只在下一个游戏会话中弹出,而不是在玩的过程中。有人能帮我吗?

代码语言:javascript
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using UnityEngine;
using System.Collections;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;

public class main_achievements : MonoBehaviour {

    //public AudioClip achievement_sound;
    public int score;
    public int redcoin;
    public int lightningcollected;
    public int purple;
    public int blue;
    public int loop;
    public int submit;
    public int prize;
    public int coinscollected;
    public int jackpot;

void Start () {

        //initializing the social platform stuff
        //PlayGamesPlatform.DebugLogEnabled = true;
        //PlayGamesPlatform.Activate();

        score = PlayerPrefs.GetInt("currentscore",0);
        redcoin = PlayerPrefs.GetInt("redcoin");
        lightningcollected = PlayerPrefs.GetInt("lightningcollected");
        blue = PlayerPrefs.GetInt("blue");
        purple = PlayerPrefs.GetInt("purple");
        loop = PlayerPrefs.GetInt("loop");
        submit = PlayerPrefs.GetInt("submit");
        prize = PlayerPrefs.GetInt("prize");
        coinscollected = PlayerPrefs.GetInt("currentcoins");
        jackpot = PlayerPrefs.GetInt("jackpot", jackpot);
    }

void Update() {

    //score for the first time achievement
    if (score > 1){
        Social.ReportProgress(
            "CgkI7_rqgYIcEAIQAg", 100.0f,
            (bool success) =>{
            });

            }

        //score 500 achievement
        if (score > 500){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQCQ", 100.0f,
                (bool success) =>{
            });

        }

        //score 1000 coin hoarder achievement
        if (score > 1000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQCg", 100.0f,
                (bool success) =>{
            });

        }

        //score 5000 coin treasurer achievement
        if (score > 5000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQCw", 100.0f,
                (bool success) =>{
            });

        }

        //score 10000 stormer achievement
        if (score > 10000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQDA", 100.0f,
                (bool success) =>{
            });

        }

        //score 15000 coin addict achievement
        if (score > 15000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQDQ", 100.0f,
                (bool success) =>{
            });

        }

        //score 30000 coin dependent achievement
        if (score > 30000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQEg", 100.0f,
                (bool success) =>{
            });

        }

        //score 100,000 coin god achievement
        if (score > 100000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQEw", 100.0f,
                (bool success) =>{
            });

        }

            //activate bonus ring achievement
            if (redcoin == 1){
                Social.ReportProgress(
                    "CgkI7_rqgYIcEAIQAw", 100.0f,
                    (bool success) =>{
                });

                }

                //activate lightning achievement
                if (lightningcollected == 1){
                    Social.ReportProgress(
                        "CgkI7_rqgYIcEAIQBA", 100.0f,
                        (bool success) =>{
                    });

                    }
                    //collect 5 purple coins achievement
                    if (purple == 5){
                        Social.ReportProgress(
                        "CgkI7_rqgYIcEAIQCA", 100.0f,
                            (bool success) =>{
                        });

                        }
        //blue in the dropzone achievement
        if (blue == 1){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQBQ", 100.0f,
                (bool success) =>{
            });

        }


        //shoot the loop achievement
        if (loop == 1){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQBg", 100.0f,
                (bool success) =>{
            });

        }

        //climb the ladder
        if (submit == 1){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQBw", 100.0f,
                (bool success) =>{
            });

        }

        //first prize
        if (prize == 1){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQDg", 100.0f,
                (bool success) =>{
            });

        }

        //pocket some coins achievement
        if (coinscollected > 100){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQDw", 100.0f,
                (bool success) =>{
            });

        }

        //pockets full achievement
        if (coinscollected > 500){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQEA", 100.0f,
                (bool success) =>{
            });

        }

        //pockets bursting achievement
        if (coinscollected > 1000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQEQ", 100.0f,
                (bool success) =>{
            });

        }

        //coin Mountain achievement
        if (coinscollected > 2000){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQFA", 100.0f,
                (bool success) =>{
            });

        }

        //jackpot achievement
        if (jackpot == 3){
            Social.ReportProgress(
                "CgkI7_rqgYIcEAIQFQ", 100.0f,
                (bool success) =>{
            });

        }


}
}
EN

回答 1

Stack Overflow用户

发布于 2014-11-27 22:31:20

首先,创建全局实现脚本(初始化和函数解锁实现等)。然后你应该,调用适当的函数,你想在游戏中使用。

例如,像“达到1000分”这样的成就。你应该像UpdateScore.cs一样调用相关的解锁实现函数。

你使用一个旗帜来控制任何成就,并不总是调用解锁成就。

记住在运行游戏时保留所有全局脚本引用,在卸载游戏时保留所有playerpref。

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/26317930

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