首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >我的应用程序中出现NSInvalidArgumentException错误...任何擅长这方面的人请帮帮我

我的应用程序中出现NSInvalidArgumentException错误...任何擅长这方面的人请帮帮我
EN

Stack Overflow用户
提问于 2012-04-03 01:10:31
回答 1查看 136关注 0票数 1

我正尝试在我的游戏中添加不同的关卡。在玩游戏的时候,分数会上升到一定的分数,然后水平会发生变化。这是我的计划,但是我用if代码写了一个类似于'spiderupdate:(cctime)delta‘的代码,如你所见。我很确定这就是问题所在,当我不把'if‘放在那里,并且只使用一个级别的时候,它就不会崩溃了。有人能帮我弄清楚怎么修吗?

错误类似于'NSInvalidArgumentException',原因是:'-Play texture:无法识别的选择器发送到实例0xf57da10‘

Play是我的类名,texture应该是method,但我没有任何名为texture的方法。

代码语言:javascript
复制
-(void) spidersUpdate:(ccTime)delta {
// Try to find a spider which isn't currently moving. 
for (int i = 0; i < 10; i++)
{
    int randomSpiderIndex = CCRANDOM_0_1() * [spiders count]; 
    CCSprite* spider = [spiders objectAtIndex:randomSpiderIndex];
    // If the spider isn't moving it won’t have any running actions.
    if ([spider numberOfRunningActions] == 0)
    {   
        if(currentScore<=30)
            [self level1:spider];
        else if(31<=currentScore<=60)
            [self level2:spider];
        else if (61<=currentScore<=90) {
            [self level3:spider];
        }
        else if (91<=currentScore<=120) {
            [self level4:spider];
        }
        else if (120<=currentScore) {
            [self level5:spider];
        }
        break;
        // Only one spider should start moving at a time.
        }

} 
}

-(void) level1:(CCSprite*)spider {
// Slowly increase the spider speed over time. 
numSpidersMoved++;
if (numSpidersMoved % 8 == 0 && spiderMoveDuration > 2.0f) {
    spiderMoveDuration -= 0.2f; }
CGPoint belowScreenPosition = CGPointMake(spider.position.x,
                                          -10);
CCMoveTo* move = [CCMoveTo actionWithDuration:spiderMoveDuration

                                     position:belowScreenPosition]; 
CCCallFuncN* callDidDrop =[CCCallFuncN actionWithTarget:self selector:@selector(spiderDidDrop:)];
CCSequence* sequence = [CCSequence actions:move, callDidDrop, nil];
if ([spider runAction:sequence])
{
    currentScore++;
}

}

-(void) level2:(CCSprite*)spider
{
numSpidersMoved++;
if (numSpidersMoved % 8 == 0 && spiderMoveDuration > 2.0f) {
    spiderMoveDuration -= 0.2f; }

// Slowly increase the spider speed over time. 
CGPoint belowScreenPosition = CGPointMake(spider.position.x,
                                          -10);
CCMoveTo* move = [CCMoveTo actionWithDuration:spiderMoveDuration position:belowScreenPosition];
CCActionEase*esay=[CCEaseExponentialIn actionWithAction:move];
CCCallFuncN* callDidDrop =[CCCallFuncN actionWithTarget:self selector:@selector(spiderDidDrop:)];
CCSequence* sequence = [CCSequence actions:esay, callDidDrop, nil];
if ([spider runAction:sequence])
{
    currentScore++;
}
}
-(void) level3:(CCSprite*)spider
{
numSpidersMoved++;
if (numSpidersMoved % 8 == 0 && spiderMoveDuration > 2.0f) {
    spiderMoveDuration -= 0.2f; }

// Slowly increase the spider speed over time. 
CGPoint belowScreenPosition = CGPointMake(spider.position.x,
                                          -10);
CCMoveTo* move = [CCMoveTo actionWithDuration:spiderMoveDuration position:belowScreenPosition];
CCActionEase*esay=[CCEaseExponentialInOut actionWithAction:move];
CCCallFuncN* callDidDrop =[CCCallFuncN actionWithTarget:self selector:@selector(spiderDidDrop:)];
CCSequence* sequence = [CCSequence actions:esay, callDidDrop, nil];
if ([spider runAction:sequence])
{
    currentScore++;
    }
}

-(void) level4:(CCSprite*)spider
{
numSpidersMoved++;
if (numSpidersMoved % 8 == 0 && spiderMoveDuration > 2.0f) {
    spiderMoveDuration -= 0.2f; }

// Slowly increase the spider speed over time. 
CGPoint belowScreenPosition = CGPointMake(spider.position.x,
                                          -10);
CCMoveTo* move = [CCMoveTo actionWithDuration:spiderMoveDuration position:belowScreenPosition];
CCActionEase*esay=[CCEaseExponentialOut actionWithAction:move];
CCCallFuncN* callDidDrop =[CCCallFuncN actionWithTarget:self selector:@selector(spiderDidDrop:)];
CCSequence* sequence = [CCSequence actions:esay, callDidDrop, nil];
if ([spider runAction:sequence])
{
    currentScore++;
}
}
-(void) level5:(CCSprite *)spider
{   numSpidersMoved++;
ccTime delayTime=2.5f;
if (numSpidersMoved %8 == 0 && delayTime>1.0f)
{
    delayTime-=0.2f;
}
CGPoint dropALittleBit= CGPointMake(spider.position.x, 350);
CGPoint belowScreenPosition= CGPointMake(spider.position.x, -10);
CCMoveTo*move =[CCMoveTo actionWithDuration:0.8 position:dropALittleBit];
CCDelayTime*delay=[CCDelayTime actionWithDuration:delayTime];
CCMoveTo*drop=[CCMoveTo actionWithDuration:0.3f position:belowScreenPosition];
CCCallFuncN*callDidDrop=[CCCallFuncN actionWithTarget:self selector:@selector(spiderDidDrop:)];
   if ([spider runAction:[CCSequence actions:move,delay,drop,callDidDrop, nil]])
{
   currentScore++;
}
}
-(void) spiderDidDrop:(id)sender {
// Make sure sender is actually of the right class.
NSAssert([sender isKindOfClass:[CCSprite class]], @"sender is not a CCSprite!"); 
CCSprite* spider = (CCSprite*)sender;
// move the spider back up outside the top of the screen
CGPoint pos = spider.position;
CGSize screenSize = [[CCDirector sharedDirector] winSize];
pos.y = screenSize.height + [spider texture].contentSize.height; 
spider.position = pos;
}
EN

回答 1

Stack Overflow用户

发布于 2012-04-03 01:39:40

这里有一个链接http://www.cocos2d-iphone.org/api-ref/0.99.0/interface_c_c_sprite.html,它告诉CCCsprite的属性,你可以看到没有属性作为纹理,所以如果你想的话,可以检查并使用textureRect属性。

希望能有所帮助

票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/9980715

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档