我在Windows1.80.07的独立PsychoPy中使用构建器。我正在尝试弄清楚如何创建一个代码组件来接收来自罗技F310游戏手柄的响应。理想情况下,我只想使用触发器。当我运行实验时,我没有得到任何错误代码(这是Stroop键盘IO演示,用以下代码替换了IO键盘代码组件代码)。它看起来运行得很好,但它只显示了第一次试验,并等待受试者的响应,就像它没有听到游戏手柄一样。此外,我能够运行XInput游戏手柄编码器演示,一切都很好。我是一个编程新手,所以如果能帮助我指出哪里出了错,我将不胜感激!
以下是我的Code组件中的内容:
#Begin Experiment
try:
from psychopy import visual, core
from psychopy.iohub import launchHubServer, EventConstants
from psychopy.data import getDateStr
kwargs={'psychopy_monitor_name':'default','xinput.Gamepad':{}}
io=launchHubServer(**kwargs)
gamepad=io.devices.gamepad
except Exception, e:
import sys
print "!! Error starting ioHub: ",e," Exiting..."
sys.exit(1)
#Begin Routine
response_event=None
trial_start=0
io.clearEvents()
#Each Frame
if frameN == 0:
io.clearEvents('all')
trial_start=core.getTime()
else:
gamepadState=gamepad.getEvents()
for anyState in gamepadState:
if anyState in [u'left_trigger',u'right_trigger']:
response_event=gamepadState
continueRoutine = False
break
#End Routine
trials.addData("trial_start_time", trial_start)
if response_event:
trials.addData("resp.time", response_event.time)
trials.addData("resp.rt", response_event.time-trial_start)
trials.addData("resp.duration", response_event.duration)
trials.addData('resp.keys',response_event.key)
trials.addData('resp.corr', response_event.key.lower()==corrAns)
else:
trials.addData("resp.time",-1.0)
trials.addData("resp.rt", -1.0)
trials.addData("resp.duration", -1.0)
trials.addData('resp.keys','None')
trials.addData('resp.corr', False)
#End Experiment
io.quit()发布于 2014-09-16 06:10:34
如果想要获取游戏手柄上左触发器和右触发器的最新值,可以直接使用getTriggers()读取这些值,而不使用getEvents()。
getTriggers()将返回一个dict,其中包含iohub最后一次读取触发器的状态和读取这些值的时间。
例如,假设' gamepad‘是一个保存iohub xinput gamepad设备实例的变量:
gp_triggers = gamepad.getTriggers()
# psychopy time that the trigger values were actually read (in sec.msec)
trig_time = gp_triggers['time']
# values will be between 0.0 and 1.0. 0.0 = Not pressed at all; 1.0 = fully pressed.
left_val, right_val = gp_triggers['left_trigger'], gp_triggers['right_trigger'] 然后在条件中使用left_val和right_val,这对于何时接受gamepad触发器状态作为响应是有意义的。例如,如果您希望在任一触发器被按下超过50%时接受响应:
if left_val > 0.5 and right_val > 0.5:
# set some response vars like you were
response = gp_triggers
continueRoutine = False
break 然后,在稍后的代码中,您可以再次访问响应dict的值:
resp_time = response['time']
left_val, right_val = response['left_trigger'], response['right_trigger'] https://stackoverflow.com/questions/25811363
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