我找到了3-4个例子,展示了远程IO音频单元的用法。像here,here等。他们从iPhone麦克风转换模拟音频数据,并将其数字化,然后回放。到目前为止,一切都很好,现在我对音频单元有了很好的理解。
现在,我不想在同一设备上播放存储在AudioBufferList中的录制音频,而是希望将其流式传输到另一台设备。
下面是我如何将AudioBufferList转换为nsdata并将其发送到另一台设备。
NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithObject:@(bufferList->mNumberBuffers) forKey:@"buffersCount"];
NSMutableArray *buffers = [NSMutableArray array];
for ( int i=0; i< bufferList->mNumberBuffers; i++ ) {
NSData *data = [NSData dataWithBytes:bufferList->mBuffers[i].mData length:bufferList->mBuffers[i].mDataByteSize];
NSDictionary *obj = @{@"data":data, @"channels":@(bufferList->mBuffers[i].mNumberChannels)};
[buffers addObject:obj];
}
[dict setValue:buffers forKey:@"buffers"];
NSData *packet = [NSKeyedArchiver archivedDataWithRootObject:dict];下面是我如何在接收设备上将nsdata转换回AudioBufferList,并将其复制到tempBuffer,然后播放。
NSDictionary *dict = (NSDictionary*) [NSKeyedUnarchiver unarchiveObjectWithData:voiceData];
int numberOfBuffers = [dict[@"buffersCount"] intValue];
AudioBufferList *audio = malloc(sizeof(AudioBufferList) + (numberOfBuffers-1)*sizeof(AudioBuffer));
if ( !audio ) {
return;
}
for (int i=0; i < audio->mNumberBuffers; i++) { // in practice we will only ever have 1 buffer, since audio format is mono
AudioBuffer buffer = audio->mBuffers[i];
NSLog(@"Buffer %d has %d channels and wants %d bytes of data.", i, (unsigned int)buffer.mNumberChannels, buffer.mDataByteSize);
// copy temporary buffer data to output buffer
UInt32 size = min(buffer.mDataByteSize, [iosAudio tempBuffer].mDataByteSize); // dont copy more data then we have, or then fits
memcpy(buffer.mData, [iosAudio tempBuffer].mData, size);
buffer.mDataByteSize = size; // indicate how much data we wrote in the buffer
}但在另一个设备上我听不到任何声音。
请指导下可能会出错的地方。
发布于 2014-06-12 11:44:01
您没有从字典中检索任何数据,只检索了缓冲区的数量。
NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data];
NSLog(@"%@", dict);
int numberOfBuffers = [dict[@"buffersCount"] intValue];
NSLog(@"%d", numberOfBuffers);
AudioBufferList *audioBufferList = (AudioBufferList *)malloc(sizeof(AudioBufferList));
if (NULL == audioBufferList) {
NSLog(@"*** malloc failure for allocating audioBufferList memory");
return;
}
audioBufferList->mNumberBuffers = (int)dict[@"buffersCount"];
for(NSDictionary *obj in dict[@"buffers"]){
NSMutableData *data = [NSMutableData dataWithData:obj[@"data"]];
audioBufferList->mBuffers[0].mNumberChannels = (int)obj[@"channels"];
audioBufferList->mBuffers[0].mDataByteSize = (int)[data length];
audioBufferList->mBuffers[0].mData = (AudioBuffer *)malloc([data length]);
if (NULL == audioBufferList->mBuffers[0].mData) {
NSLog(@"*** malloc failure for allocating mData memory");
return;
}
memcpy(audioBufferList->mBuffers[0].mData, [data mutableBytes], [data length]);
NSLog(@"Buffer has %d channels and wants %d bytes of data.", (unsigned int)audioBufferList->mBuffers[0].mNumberChannels, (unsigned int)audioBufferList->mBuffers[0].mDataByteSize);
}发布于 2014-05-20 06:06:54
有许多方法可以打开两个设备之间的网络连接。您想要这样做,并简单地将数据打包成您希望从设备A到设备B的任何格式。
从这里开始:http://nshipster.com/multipeer-connectivity/
https://stackoverflow.com/questions/23736894
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