我的脚本所做的(或曾经做的)是随机放置50个黑色块,然后跟随鼠标放置一个红色块,当红色块击中黑色块时,黑色块被删除,但是我试图更改脚本,使它们不是块而是图像,我对pygame精灵组是新手,但这是我的脚本:
import pygame, random, sys
from pygame.locals import *
pygame.init()
black = ( 0, 0, 0)
white = ( 255, 255, 255)
red = ( 255, 0, 0)
screen_width = 1080
screen_height = 720
screen = pygame.display.set_mode([screen_width,screen_height])
alien_list = pygame.sprite.Group()
all_sprites = pygame.sprite.Group()
Alien = ".../graphics/sprites/Alien.png"
Player = ".../graphics/sprites/Alien.png"
class Enemy(pygame.sprite.Sprite):
def __init__(self, image):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load([image])
self.rect = self.image.get_rect()
def Create():
for i in range(50):
alien = Enemy(Alien)
alien.rect.x = random.randrange(screen_width - 50)
alien.rect.y = random.randrange(screen_height - 50)
alien_list.add(enemy)
all_sprites.add(enemy)
player = Enemy(Player)
all_sprites.add(player)
done = False
clock = pygame.time.Clock()
score = 0
Enemy.Create()
while done == False:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.fill(white)
pos = pygame.mouse.get_pos()
player.rect.x = pos[0]
player.rect.y = pos[1]
enemys_hit = pygame.sprite.spritecollide(player, enemy_list, True)
for enemy in enemys_hit:
score += 1
print(score)
all_sprites.draw(screen)
clock.tick(30)
pygame.display.flip()
pygame.quit()下面是错误消息:
>>> ================================ RESTART ================================
>>>
Traceback (most recent call last):
File "C:\Users\claude\Desktop\robotic\scripts\Game.py", line 39, in <module>
player = Enemy(Player)
File "C:\Users\claude\Desktop\robotic\scripts\Game.py", line 25, in __init__
self.image = pygame.image.load([image])
pygame.error: Can't seek in this data source
>>>感谢您的时间和帮助
发布于 2014-03-01 08:15:04
在load中,您不需要用[]括号将image括起来。它应该是:
self.image = pygame.image.load(image)从docs
pygame.image.load()
#load new image from a file
load(filename) -> Surface
load(fileobj, namehint=””) -> Surface通过将image包装在括号中,作为[image],您创建了一个list,并将其作为文件名进行传递。但是pygame.image.load()需要一个文件名,而不是一个文件名列表
发布于 2020-07-13 18:12:53
你有很多错误。
怎么说呢?
self.image = pygame.image.load(image)把敌人换成外星人
alien_list.add(alien)
all_sprites.add(alien)和change enemy_list by alien_list enemys_hit = pygame.sprite.spritecollide(player,alien_list,True)
而且你的代码运行得很好。
https://stackoverflow.com/questions/22108232
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