通过使用网络扩展,下面的代码在两个多边形(由几个补丁组成)之间构建成本最低的路径:
to calculate-LCP [ID-polygon-1 ID-polygon-2]
let path []
let path-cost -1
;;;;;;;;;;;;;;;;;;;;;;;;
;; Define polygon edges
ask patches with [plabel != ID-polygon-1] [
ask neighbors with [plabel = ID-polygon-1] [
ask nodes-here [
set color red ] ] ]
ask patches with [plabel != ID-polygon-2] [
ask neighbors with [plabel = ID-polygon-2] [
ask nodes-here [
set color red ] ] ]
;;;;;;;;;;;;;;;;;;;;;;;;
;; Build least-cost path
ask nodes with [color = red] [
foreach sort nodes-on patches with [ID-polygon = ID-polygon-1] [
let node-on-polygon-1 ?
foreach sort nodes-on patches with [ID-polygon = ID-polygon-2] [
let node-on-polygon-2 ?
ask node-on-polygon-1 [
let cost nw:weighted-distance-to node-on-polygon-2 "link-cost"
if path-cost = -1 or cost < path-cost [
set path-cost cost
set path nw:weighted-path-to node-on-polygon-2 "link-cost" ] ] ] ] ]
;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Draw least-cost path
foreach path [ ;; trace le least-cost path
ask ? [ set color red
set thickness 0.2 ] ]
end 我将这段代码应用于图中用黑色矩形表示的两个多边形。通过使用profiler扩展,此代码运行了14分钟。

对于每一只狼,我想在有一只狼的多边形和位于狼周围3公里半径内的所有多边形之间建立成本最低的路径。下面是我的代码:
ask wolves [
set my-list-of-polygons-in-buffer ( [plabel] of patches in-radius 3 )
set my-list-of-polygons-in-buffer remove-duplicates my-list-of-polygons-in-buffer
set my-list-of-polygons-in-buffer remove [plabel] of patch-here my-list-of-polygons-in-buffer
set my-list-of-polygons-in-buffer remove "" my-list-of-polygons-in-buffer
foreach my-list-of-polygons-in-buffer [
let ID-polygon-in-buffer ?
ask patches with [plabel = ID-polygon-in-buffer] [
let LCP calculate-LCP [my-ID-polygon] of myself ID-polygon-in-buffer ] ] ]问题是,我的过程"calculate-LCP“运行太慢,无法在wolves周围的缓冲区中定义最低成本的路径(我的模型中有100条wolves )。如何提高模型的模拟速度?
非常感谢你的帮助。
发布于 2014-02-18 05:30:59
在第一次设置网络时,您只需调用nw:set-snapshot turtles links一次。如果任何权重发生更改,或者添加或删除了任何链接或节点,则需要再次调用它。这应该会极大地加速你的代码。
https://stackoverflow.com/questions/21839462
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