我有一个场景,用户在游戏中选择关卡,然后我想切换到用户选择关卡的游戏场景。我想创建具有正确关卡的游戏场景,但要做到这一点,我需要将一个整数传递给游戏场景,这样我就知道该加载哪个关卡了。
我的问题是,我该如何做到这一点?我看过节点的userdata属性,但不知道如何使用它来完成我想要的功能。任何帮助都将深表感谢。
发布于 2014-02-17 10:19:04
在关卡选择场景内调用[self.view presentScene:scene transition:transition]时,首先使用关卡编号设置新场景。所以:
//GameScene.h
//This is the public interface for your game scene
@import SpriteKit;
@interface GameScene : SKScene
@property (nonatomic, assing)NSInteger levelNumber;
@end然后
//Level Selection Scen
//Select.m
#import "GameScene.h"
... Rest of your code
User selects level and you prepare for transition and call
- (void)transitionToLevel:(NSInteger)level{
GameScene *destinationScene = [[GameScene alloc] initWithSize:self.size];
destinationScene.levelNumber = level;
SKTransition *transition = //Set up transition here
[self.view presentScene:destinationScene transition:transition];
} 在你的游戏场景的实现中
//GameScene.m
#import "GameScene.h"
@implementation GameScene
-(id)initWithSize:(CGSize){
if (self.levelNumber == 1){
[self playLevelOne]; //Where this is where you play your game
}
else if (self.levelNumber == 2){
[self playLevelTwo];
}
}
- (void)playLevelOne{
//Level Implementation
}
- (void)playLevelTwo{
//Level Implementation
}
@end您将对计划支持的每个级别执行此操作
发布于 2015-03-11 04:47:20
// First Scene
NSUserDefaults.standardUserDefaults().setInteger(12345, forKey:"SCORE")
// Second Scene
if let myScore: AnyObject = NSUserDefaults.standardUserDefaults().objectForKey("SCORE") {
println(myScore)
finalScore = myScore as IntegerLiteralType
}https://stackoverflow.com/questions/21817840
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