我一直在做一个任务,这需要我在matlab中重新创建reversi。
我已经达到了一个转折点,我无法弄清楚如何在不将其转换为线性索引的情况下完成一段代码。
本质上,我需要做的是找出一种方法,将一个方向向量(即-1;0垂直移动)添加到我已经存在的game_state向量中,以便找到它上面的那段数据。
function legal = legalMove()
d_l = [0, -1];
d_r = [0, 1];
d_u = [-1, 0];
d_d = [1, 0];
d_ul = [-1, -1];
d_ur = [-1, 1];
d_dl = [1, -1];
d_dr = [1, 1];
directions = [d_l d_ul d_u d_ur d_r d_dr d_d d_dl];
valid_moves = zeros(8,8);
for ci = 1:8
for cj = 1:8
if game_state(ci,cj) == 0 %check element = 0 before continuing
for count = 1:8
d = directions(count);
selected =
while selected == player_number * -1 %while the selected piece is of enemy type
%move as long as you find your opponents stones
if you found at least 1 opponent stone and you end up on your own stone
else
end
end
end
else
end
end
end
end之后,我的第二个问题是实际的循环本身。虽然我认为可以使用While循环来确定是否保持当前方向,但我自己似乎找不到一种方法。
任何帮助都将不胜感激。
耽误您时间,实在对不起!
发布于 2013-06-05 04:20:38
将directions更改为包含字符串的单元数组:
...
directions = { 'd_l' 'd_ul' 'd_u' 'd_ur' 'd_r' 'd_dr' 'd_d' 'd_dl' };
...然后,代码的下一部分将如下所示(填充空格!):
for count = 1:8
d = eval( directions{count} );
ti = ci+d(1);
tj = cj+d(2);
% Check if out of the board
...
% Number of enemy pieces you went over
cnt = 0;
selected = gamestate(ti, tj)
% Move while going over enemy pieces
while selected == player_number * -1
ti = ti + d(1);
tj = tj + d(2);
selected = gamestate(ti, tj);
% Check if out of the board
...
% Count pieces you went over
cnt = cnt + 1;
end
% Check if you moved over enemy pieces & whether you landed on your piece
...
endhttps://stackoverflow.com/questions/16925433
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