使用装饰器模式实现clone()方法的最佳方式是什么?
在这个装饰器场景中:
var mario:Hero = new Mario();
mario = new HeroUpgrade(mario); //bigger moustache ;)
mario.clone(); //<--trying to grab a clone of the upgraded mario
然后(遵循装饰器模式)它将把clone()委托回原始的mario实例。因此,clone()将返回原始mario,而不是升级后的版本。
我意识到,与克隆相比,我可以从升级的Mario实例中抓取一个纪念品,并将其注入到mario的新实例中,但感觉应该有一个更简单的解决方案……
有什么建议吗?
发布于 2010-12-22 08:48:06
装饰器添加了功能,因此您不必将所有内容都委托给原始的mario。
是的,你可以将克隆委托给原始的mario,但是你的装饰器会用它自己的大胡子来更新moustache属性,然后返回更新后的克隆;
更新以解释克隆:装饰器模式的全部要点是对包装的对象隐藏新功能,因此包装的对象不会克隆装饰的属性。您调用顶级装饰器的clone方法。装饰器重写Clone方法,以透明的方式添加自己的功能。
public class Mario : ICloneable
{
public Mario()
{
MoustacheSize = 1;
}
private double _moustacheSize;
public virtual double MoustacheSize
{
get { return _moustacheSize; }
internal set { _moustacheSize = value; }
}
public virtual object Clone()
{
var clone = new Mario();
clone.MoustacheSize = this.MoustacheSize;
return clone;
}
}
public class HeroUpgradeDecorator : Mario
{
public HeroUpgradeDecorator(Mario mario)
{
_inner = mario;
}
private Mario _inner;
public override double MoustacheSize
{
get
{
return _inner.MoustacheSize * 1.2; // 20% increase in moustache size
}
}
public override object Clone()
{
var clone = new Mario();
clone.MoustacheSize = this.MoustacheSize;
return clone;
}
}
static void Main(string[] args)
{
var mario = new Mario();
Console.WriteLine("Mario, with moustache size: {0}", mario.MoustacheSize);
Console.WriteLine("Upgrading...");
mario = new HeroUpgradeDecorator(mario); // variable mario now points to the decorator
Console.WriteLine("Mario, with moustache size: {0}", mario.MoustacheSize);
Console.WriteLine("Upgrading again...");
mario = new HeroUpgradeDecorator(mario); // variable mario now points to the 2nd decorator
Console.WriteLine("Mario, with moustache size: {0}", mario.MoustacheSize);
Console.ReadLine();
}此控制台应用程序的输出为:
Mario, with moustache size: 1
Upgrading...
Mario, with moustache size: 1.2
Upgrading again...
Mario, with moustache size: 1.44或者,如果有很多属性需要克隆,装饰器可以这样做:
public override object Clone()
{
var clone = (Mario)_inner.Clone();
clone.MoustacheSize = this.MoustacheSize;
return clone;
}装饰器使用原始对象的clone方法,然后更新它自己更改的属性。但最终的结果仍然是装饰者负责的。
https://stackoverflow.com/questions/4503049
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