我正在制作应用程序并使用metaio sdk,但当我使用此link创建新项目时
我收到了很多错误,比如架构armv7的未定义符号:
"_deflateReset", referenced from:
_pno_write_finish_row in metaioSDK(pngwutil.o)
_pno_write_compressed_data_out in metaioSDK(pngwutil.o)
"_glGetUniformLocation", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJzgGyrIMDmdkaJiaJYeaJVgNLXEPKcPKfi in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glUniform1fv", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJzgGyrIMDmdkaJiaJYeaJVgNLXEPKcPKfi in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glUniformMatrix2fv", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJzgGyrIMDmdkaJiaJYeaJVgNLXEPKcPKfi in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glUniformMatrix4fv", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJzgGyrIMDmdkaJiaJYeaJVgNLXEPKcPKfi in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glBindAttribLocation", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJznCKmZPBLmyHOpEv in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glLinkProgram", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJznCKmZPBLmyHOpEv in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glGetProgramiv", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJznCKmZPBLmyHOpEv in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glShaderSource", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJzPVbSoUAGLmjSuQEjPKc in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glGetShaderiv", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJzPVbSoUAGLmjSuQEjPKc in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glAttachShader", referenced from:
__ZN3m3d5videoKVJwAPrNICbLRWPbkQEhGudKNJzPVbSoUAGLmjSuQEjPKc in metaioSDK(COpenGLSLESMaterialRenderer.o)
"_glGetShaderInfoLog", referenced from:发布于 2013-09-26 14:07:34
您似乎需要将OpenGLES.framework添加到您的项目中。在Xcode中,选择您的目标,然后选择Summary选项卡。向下滚动到链接框架和库部分。单击该部分底部的+号,然后选择OpenGLES.framework。
https://stackoverflow.com/questions/15610445
复制相似问题