我正在尝试异步下载图像并将它们存储在Core Data中。第一步是下载一个json文件,解析它,并在Core Data中为提要中的每个对象保存一个实体。这部分运行得很好。
假设我最终在核心数据中有10个Bird对象。每个Bird都有一个名称、描述等,并且与BirdImage之间存在多对多关系,这是它自己的实体。图像有一个"image_url“属性(字符串)和一个”BirdImage“属性(可转换)。
现在,当我到达将显示鸟类图片的应用程序的屏幕时,我首先检查BirdImage的"image“属性。如果它不是空的,我就将whateverBirdEntity.image设置为UIImageView的图像。如果为空,则需要下载镜像。在这样的代码中:
@property (nonatomic, strong) AssetRequest *assetRequest; //this is just a wrapper for an asset url, cache policy, and time out
@property (nonatomic, strong) NSURLRequest *assetURLRequest;
@property (nonatomic, strong) NSURLConnection *assetConnection;
@property (nonatomic, strong) NSMutableData *assetConnectionData;
@property (nonatomic, strong) BirdImage *imageEntity;
@property (nonatomic, strong) NSManagedObjectContext *objectContext;
...
- (void)load {
dispatch_async(dispatchQueue, ^{
//Check for the image in Core Data
self.objectContext = [[NSManagedObjectContext alloc]
initWithConcurrencyType:NSPrivateQueueConcurrencyType];
self.objectContext.parentContext = [[CoreDataController sharedController] managedObjectContext];
NSFetchRequest *fetch = [NSFetchRequest fetchRequestWithEntityName:@"BirdImage"];
NSPredicate *predicate = [NSPredicate predicateWithFormat:@"image_url = %@", [self.assetRequest.assetURL absoluteString]];
[fetch setPredicate:predicate];
NSArray *objects = [self.objectContext executeFetchRequest:fetch error:nil];
if ([objects count] > 0)
{
BirdImage *birdImage = [objects objectAtIndex:0];
if (birdImage.image) {
dispatch_async(dispatch_get_main_queue(), ^{
BirdAsset *asset = [[BirdAsset alloc] init];
asset.url = [NSURL URLWithString:birdImage.image_url];
asset.image = birdImage.image;
if (self.successBlock)
self.successBlock(asset); //the caller will use asset.image for the UIImageView
});
return;
}else{
//no image found, need to download it
self.imageEntity = birdImage; //this is the entity I want to re-save in Core Data once the image finishes downloading
dispatch_async(dispatch_get_main_queue(), ^{
self.assetURLRequest = [NSURLRequest requestWithURL:self.assetRequest.assetURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:self.assetRequest.timeOut];
self.assetConnection = [[NSURLConnection alloc] initWithRequest:self.assetURLRequest delegate:self startImmediately:NO];
[self.assetConnection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
[self.assetConnection start];
});
}
}
}];
});
}然后,当下载完成时:
- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
dispatch_async(dispatchQueue, ^{
UIImage *resultImage = [UIImage decompressImageFromData:self.assetConnectionData];
NSData *resultData = UIImagePNGRepresentation(resultImage);
DLog(@"saving to core data: %@", self.imageEntity.image_url); //THIS HAPPENS 10 TIMES (every time)
self.imageEntity.image = resultImage;
@try {
NSError *saveError = nil;
if (![self.objectContext save:&saveError])
NSLog(@"saveError %@", saveError);
}
@catch (NSException *exception) {
NSLog(@"Exception: %@", exception);
}
[[CoreDataController sharedController] saveContext];
BirdAsset *finalAsset = [[BirdAsset alloc] init];
finalAsset.data = resultData;
finalAsset.image = resultImage;
finalAsset.url = [NSURL URLWithString:self.imageEntity.image_url];
DLog(@"SUCCESS"); //THIS HAPPENS anywhere from 4-7 times. I never get all 10 images.
dispatch_async(dispatch_get_main_queue(), ^{
if (self.successBlock)
self.successBlock(finalAsset);
});
});
}图像下载正常,当我检查我的数据库时,我可以看到每个BirdImage“图像”的BLOB数据。问题是,在10个图像中,实际上会显示随机数量的图像(第一次运行时会显示4-7个图像)。然后,如果我再次回到这个屏幕,应用程序将锁定,没有错误消息或崩溃。我怀疑这是某种核心数据锁定。
我知道我必须“从创建它的同一线程访问上下文”。但是,如果我在不同的方法中访问上下文(例如在上面的load和connectionDidFinishLoading方法中),我如何使用相同的线程?换句话说,我如何修改我的代码,以便在图像下载完成时执行线程安全的CoreData上下文保存?
发布于 2013-06-05 03:27:03
首先,我不确定您的图像是在单独的线程中下载的
dispatch_async(dispatch_get_main_queue(), ^{
self.assetURLRequest = [NSURLRequest requestWithURL:self.assetRequest.assetURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:self.assetRequest.timeOut];
self.assetConnection = [[NSURLConnection alloc] initWithRequest:self.assetURLRequest delegate:self startImmediately:NO];
[self.assetConnection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
[self.assetConnection start];
});dispatch_get_main_queue()返回与主线程相关联的主队列,因此您的[NSRunLoop currentRunLoop]将返回主线程运行循环,这不是很好。
其次,在数据库中将图像保存为blob并不是一个好主意,因为数据库大小将急剧增加,查询和其他操作将花费更长的时间来执行,因此您应该将它们保存在本地(文档目录)或缓存一段时间,并在数据库中仅保存图像的路径。
第三,self.imageEntity = birdImage这是不安全的,这行代码可能会被多次调用,而只有一个镜像被下载,所以你失去了对实体的引用,我认为这是你的镜像没有完全下载的主要原因。
第四,您应该使用AFNetworking和AFImageRequestOperation,这将负责异步下载,您可以通过比较图像URL和您的实体URL来保存图像。
发布于 2013-06-05 02:09:35
NSManagedObjectContext有一个名为performBlock: (或performBlockAndWait:)的方法,不出所料,它需要一个块。然后保证在上下文的线程上执行该块。您可以通过将connectionDidFinishLoading:中的代码放在传递给performBlock:的块中来利用它
void (^contextBlock)() = ... // your code here
[self.objectContext performBlock:contextBlock];如果需要在不同的线程上进行UI更新或执行代码,也可以在该块中使用dispatch_async。
https://stackoverflow.com/questions/16923997
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