技术: Silverlight平台: Windows Phone 7
foreach(Rectangle rec in listrect)
{
Layoutroot.Children.Add(rec);
}做了一些鼠标移动捕捉事件,并使这些矩形可拖动。
我猜每个子元素都是以某种分层的方式添加到布局中的,其中第一个矩形位于最下面的一层,紧接着就是最上面的一层。
我如何避免这种情况,并使所有的UIElement处于同一平面,而不管它们被添加到画布的子级的顺序如何?
发布于 2010-09-13 21:11:57
每个元素都由Silverlight使用不同的ZIndex绘制。如果不指定ZIndex,Silverlight会假定最近添加的元素具有更高的隐含ZIndex。XAML也是如此--其他元素下面的元素具有更高的隐含ZIndex。
如果您希望在示例中控制Rect元素的绘制,则需要手动修改ZIndex。首先,确保您的Layoutroot元素是一个Canvas。接下来,在鼠标移动事件处理程序中,将ZIndex依赖项属性更改为更高。
例如,此示例将在拖动选定矩形时将其置于最前面。
<phone:PhoneApplicationPage x:Class="WindowsPhoneApplication1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone">
<Canvas x:Name="LayoutRoot" Background="Transparent" />
</phone:PhoneApplicationPage>和后面的代码:
using System;
using System.Collections.Generic;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
namespace WindowsPhoneApplication1
{
public partial class MainPage : PhoneApplicationPage
{
private readonly Random _rnd = new Random();
private List<Rectangle> _listRect;
private Rectangle _selectedRect;
private int _selectedRectPrevZIndex;
public MainPage()
{
InitializeComponent();
LayoutRoot.MouseMove += Rectangle_MouseMove;
CreateAndAddRectangles();
AddRectangles();
}
private void CreateAndAddRectangles()
{
_listRect = new List<Rectangle>(10);
for (var i = 0; i < 10; i++)
{
var rec = new Rectangle {Height = 50, Width = 50};
rec.SetValue(Canvas.LeftProperty, i * 30d);
rec.SetValue(Canvas.TopProperty, i * 30d);
rec.Fill = new SolidColorBrush(
Color.FromArgb(255,
Convert.ToByte(_rnd.NextDouble() * 255),
Convert.ToByte(_rnd.NextDouble() * 255),
Convert.ToByte(_rnd.NextDouble() * 255)));
rec.MouseLeftButtonDown += Rectangle_MouseLeftButtonDown;
rec.MouseLeftButtonUp += Rectangle_MouseLeftButtonUp;
rec.MouseMove += Rectangle_MouseMove;
_listRect.Add(rec);
}
}
private void AddRectangles()
{
foreach (var rec in _listRect)
LayoutRoot.Children.Add(rec);
}
private void Rectangle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var rec = sender as Rectangle;
if (rec == null)
return;
_selectedRectPrevZIndex = (int)rec.GetValue(Canvas.ZIndexProperty);
System.Diagnostics.Debug.WriteLine(_selectedRectPrevZIndex);
rec.SetValue(Canvas.ZIndexProperty, 100);
_selectedRect = rec;
}
private void Rectangle_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
var rec = sender as Rectangle;
if (rec == null || _selectedRect == null)
return;
rec.SetValue(Canvas.ZIndexProperty, _selectedRectPrevZIndex);
_selectedRect = null;
}
void Rectangle_MouseMove(object sender, MouseEventArgs e)
{
if (_selectedRect == null)
return;
var pos = e.GetPosition(LayoutRoot);
_selectedRect.SetValue(Canvas.LeftProperty, pos.X);
_selectedRect.SetValue(Canvas.TopProperty, pos.Y);
}
}
}https://stackoverflow.com/questions/3675493
复制相似问题