因此,我是AS3的新手,总体来说也是如此。我对Java有一定程度的了解,对PHP也很了解。
我正在尝试通过编写一个应用程序来学习,该应用程序以编程方式创建十六进制地图。我正在使用一个六边形的库,我将在下面将其包括在内,然而,这是我的问题。当我运行for循环,比如10次计数,然后创建一个形状,添加该形状并绘制该形状时,它没有任何问题。在同一个循环中,如果我将一个形状推到一个数组中,然后添加该数组元素,然后绘制它,我什么也得不到。
package
{
import flash.display.MovieClip;
import flash.display.Shape;
import flash.text.TextField;
public class Main extends MovieClip
{
private var radius:Number = 30;
private var sides:Number = 6;
private var myrotation:Number = 0;
private var lineColor:Number = 0x000000;
private var lineThickness:Number = 1;
private var l:TextField = new TextField();
private var f:Array = new Array(20);
public function Main()
{
l.text = "test";
addChild(l);
//WORKS should be red
for(var j:int = 0; j<stage.stageWidth/(radius*2);j++)
{
var t:Polygon = new Polygon();
addChild(t);
t.drawPolygon(radius,sides,2*radius*j,radius*2,0xFF0000,lineThickness,myrotation);
}
//DOES NOT WORK (note the *3 is so it is lower down) should be blue
for(var j:int = 0; j<stage.stageWidth/(radius*2);j++)
{
f.push(new Polygon());
addChild(f[j]);
f[j].drawPolygon(radius,sides,2*radius*j,radius*3,0x0000FF,lineThickness,myrotation);
}
}
}
}下面是我使用的多边形类。我从网上某个地方拿来的。
package
{
import flash.display.MovieClip;
import flash.events.Event;
public class Polygon extends MovieClip
{
//PROPERTIES
private var points:Array;
private var id:int;
private var ratio:Number;
private var top:Number;
private var fade_value:int;
//CONSTRUCTOR
public function Polygon()
{
addEventListener(Event.ADDED_TO_STAGE,init);
}
private function init(evt:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE,init);
stage.frameRate=31;
}
//METHODS
public function drawPolygon(radius:int,segments:int,centerX:Number,centerY:Number,tint:uint,line:int,rotating:Number):void
{
id=0;
points=new Array();
ratio=360/segments;
top=centerY-radius;
for(var i:int=rotating;i<=360+rotating;i+=ratio)
{
var xx:Number=centerX+Math.sin(radians(i))*radius;
var yy:Number=top+(radius-Math.cos(radians(i))*radius);
points[id]=new Array(xx,yy);
if(id>=1)
{
drawing(points[id-1][0],points[id-1][1],points[id][0],points[id][1],tint,line);
}
id++;
}
id=0;
}
private function radians(n:Number):Number
{
return(Math.PI/180*n);
}
private function drawing(startX:Number,startY:Number,stopX:Number,stopY:Number,tint:Number,line:int):void
{
graphics.lineStyle(line,tint,1);
graphics.moveTo(startX,startY);
graphics.lineTo(stopX,stopY);
}
public function fadeOut():void
{
fade_value=0;
addEventListener(Event.ENTER_FRAME,fade);
}
public function fadeIn():void
{
fade_value=1;
addEventListener(Event.ENTER_FRAME,fade);
}
//PRIVATE
private function fade(evt:Event):void
{
var da:Number=fade_value-alpha;
var aa:Number=da*.1;
alpha+=aa;
if(Math.abs(da)<=.05)
{
alpha=fade_value;
removeEventListener(Event.ENTER_FRAME,fade);
if(fade_value==0)
dispatchEvent(new Event('fadeOutDone'));
else
dispatchEvent(new Event('fadeInDone'));
}
}
}
}-EDIT-代码现在如下所示,出现了相同的问题。我尝试添加一个向量,并尝试强制转换数组元素。包{导入flash.display.MovieClip;导入flash.display.Shape;导入flash.text.TextField;
public class Main extends MovieClip
{
private var radius:Number = 30;
private var sides:Number = 6;
private var myrotation:Number = 0;
private var lineColor:Number = 0x000000;
private var lineThickness:Number = 1;
private var l:TextField = new TextField();
private var f:Array = new Array(20);
private var v:Vector.<Polygon> = new Vector.<Polygon>(10);
public function Main()
{
l.text = "test";
addChild(l);
//WORKS should be red
for(var i:int = 0; i<stage.stageWidth/(radius*2);i++)
{
var t:Polygon = new Polygon();
addChild(t);
t.drawPolygon(radius,sides,2*radius*i,radius*2,0xFF0000,lineThickness,myrotation);
}
//DOES NOT WORK (note the *3 is so it is lower down) should be blue
for(var j:int = 0; j<stage.stageWidth/(radius*2);j++)
{
f.push(new Polygon());
addChild(f[j]);
Polygon(f[j]).drawPolygon(radius,sides,2*radius*j,radius*3,0x0000FF,lineThickness,myrotation);
}
for(var k:int = 0; k<stage.stageWidth/(radius*2);k++)
{
v.push(new Polygon());
addChild(v[k]);
v[k].drawPolygon(radius,sides,2*radius*k,radius*3.5,0x00FF00,lineThickness,myrotation);
}
}
}
}编译备注...
加载配置文件C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\ sdks\4.6.0\frameworks\flex-config.xml初始设置: 64ms开始加载swcs 14ms运行总数: 78ms加载30个SWCs: 484ms预编译: 841ms C:\Users\jmasiello.place\Documents\flash\Main.as:警告:此编译单元没有在帧元数据中指定的factoryClass来加载已配置的运行时共享库。要在没有运行时共享库的情况下进行编译,要么将-static-link- true shared - libraries选项设置为true,要么删除-true shared-libraries选项。
文件: 145时间: 961ms链接中...25毫秒优化...26ms SWF编码...11ms C:\Users\jmasiello.place\Documents\flash\Main.swf (1809字节)编译后: 65ms总时间: 1595ms内存使用峰值:47MB(堆: 29,非堆: 18)
发布于 2012-10-02 22:03:40
WWhen你做的
private var f:Array = new Array(20);在implements中创建一个包含20个元素的数组
然后,稍后将一个元素推入同一数组中。
f.push(new Polygon());通过推入一个元素,可以将其添加到最后一个元素中
这使得该数组的前20个元素为空,第21个元素为多边形
您甚至可以通过执行以下操作来验证它。
for(var j:int = 0; j<stage.stageWidth/(radius*2);j++){
f.push(new Polygon());
trace(f)
} 因此,在您的代码中,您将推入第21个元素,然后通过
addChild(f[j]);其中j=0且0中的元素仍为空
那么修复它的最好方法就是
private var f:Array = new Array();发布于 2012-10-02 04:04:51
您是否收到任何错误?您可能需要强制转换为多边形,以便编译器接受drawPolygon方法。
for(var j:int = 0; j<stage.stageWidth/(radius*2);j++) {
f.push(new Polygon());
addChild(f[j]);
Polygon(f[j]).drawPolygon(radius,sides,2*radius*j,radius*3,0x0000FF,lineThickness,myrotation;
} 要跳过强制转换,可以使用Vector而不是Array,因为这样编译器就会知道它是以独占方式处理多边形的。
https://stackoverflow.com/questions/12680074
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