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OpenAL/OpenAL软件
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Stack Overflow用户
提问于 2013-09-20 19:33:45
回答 2查看 4.6K关注 0票数 1

OpenAL.org &&创意开发网站宕机了。我选择了替代版本OpenAL Soft。我很担心,因为在OpenAL软件的二进制安装中,我找不到alut.h头文件。alut.h报头的用途是什么?如果我有一个头,这个头做了什么改变?

哦,还有一件事。我从这个(ZIP in description)tutorial中取了一段简单的代码,并用C语言进行了翻译。我实际上得到了一个声音,但它是变形的。我想知道我的代码出了什么问题?

代码语言:javascript
复制
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <OPENAL/al.h>
#include <OPENAL/alc.h>


int main(int argc, char *argv[])
{  
FILE *fp = NULL;
fp=fopen("WAVE/Sound.wav","rb");

char type[4];
DWORD size,chunkSize;
short formatType,channels;
DWORD sampleRate,avgBytesPerSec;
short bytesPerSample,bitsPerSample;
DWORD dataSize;

fread(type,sizeof(char),4,fp);
fread(&size, sizeof(DWORD),1,fp);
fread(type, sizeof(char),4,fp);
fread(type,sizeof(char),4,fp);
fread(&chunkSize,sizeof(DWORD),1,fp);
fread(&formatType,sizeof(short),1,fp);
fread(&channels,sizeof(short),1,fp);
fread(&sampleRate,sizeof(DWORD),1,fp);
fread(&avgBytesPerSec,sizeof(DWORD),1,fp);
fread(&bytesPerSample,sizeof(short),1,fp);
fread(&bitsPerSample,sizeof(short),1,fp);
fread(type,sizeof(char),4,fp);
fread(&dataSize,sizeof(DWORD),1,fp);

ALCdevice *device;
ALCcontext *context;
device = alcOpenDevice(NULL);
context = alcCreateContext(device, NULL);
alcMakeContextCurrent(context);

ALuint source;
ALuint buffer;
ALuint frequency=sampleRate;
ALenum format=0;

alGenBuffers(1, &buffer);
alGenSources(1, &source);

if(bitsPerSample == 8)
{
    if(channels == 1)
        format = AL_FORMAT_MONO8;
    else if(channels == 2)
        format = AL_FORMAT_STEREO8;
}
else if(bitsPerSample == 16)
{
    if(channels == 1)
        format = AL_FORMAT_MONO16;
    else if(channels == 2)
        format = AL_FORMAT_STEREO16;
}

alBufferData(buffer, format, "24641", dataSize, frequency);

//Sound setting variables
ALfloat SourcePos[] = { 0.0, 0.0, 0.0 };                                    //Position of the source sound
ALfloat SourceVel[] = { 0.0, 0.0, 0.0 };                                    //Velocity of the source sound
ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 };                                  //Position of the listener
ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 };                                  //Velocity of the listener
ALfloat ListenerOri[] = { 0.0, 0.0, -1.0,  0.0, 1.0, 0.0 };                 //Orientation of the listener

alListenerfv(AL_POSITION,    ListenerPos);                                  //Set position of the listener
alListenerfv(AL_VELOCITY,    ListenerVel);                                  //Set velocity of the listener
alListenerfv(AL_ORIENTATION, ListenerOri);                                  //Set orientation of the listener

alSourcei (source, AL_BUFFER,   buffer);                                    //Link the buffer to the source
alSourcef (source, AL_PITCH,    1.0f     );                                 //Set the pitch of the source
alSourcef (source, AL_GAIN,     1.0f     );                                 //Set the gain of the source
alSourcefv(source, AL_POSITION, SourcePos);                                 //Set the position of the source
alSourcefv(source, AL_VELOCITY, SourceVel);                                 //Set the velocity of the source
alSourcei (source, AL_LOOPING,  AL_FALSE );                                 //Set if source is looping sound

//PLAY 
alSourcePlay(source);                                                       //Play the sound buffer linked to the source
system("PAUSE");                                                            //Pause to let the sound play

//Clean-up
fclose(fp);                                                           //Delete the sound data buffer
alDeleteSources(1, &source);                                                //Delete the OpenAL Source
alDeleteBuffers(1, &buffer);                                                 //Delete the OpenAL Buffer
alcMakeContextCurrent(NULL);                                                //Make no context current
alcDestroyContext(context);                                                 //Destroy the OpenAL Context
alcCloseDevice(device);                                                     //Close the OpenAL Device

return EXIT_SUCCESS;                                                        
}
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回答 2

Stack Overflow用户

发布于 2013-09-20 19:54:11

代码语言:javascript
复制
alBufferData(buffer, format, "24641", dataSize, frequency);

将"24641“字节数组作为声音传递。除了它非常快的声音- dataSize肯定要大得多,所以你实际上阅读更多。玩这个垃圾游戏。

我不太了解WAV格式,因为我看到了-你不会从文件中读取实际的波形数据,只会读取它的标题。检查WAV文档。在头部之后你需要分配dataSize字节数组并从文件的其余部分读取它,然后将它传递给alBufferData。

不,你的代码没有使用alut,所以你不需要它。它是一个处理上下文创建的小型实用程序库--你可以自己做。

票数 3
EN

Stack Overflow用户

发布于 2013-09-20 21:14:57

哈,我找到了!-> FreeAlut,这应该是可行的:

代码语言:javascript
复制
alutLoadWAVFile("XXX.wav", &format, &data, &size, &freq, &loop);
票数 1
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/18915761

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