我正在尝试将Core Surface RGB帧缓冲(Iphone)转换为ffmpeg Avfarme,以便编码为电影文件。但是我没有得到正确的视频输出(视频显示的颜色令人眼花缭乱,而不是正确的图片)
我猜从核心图面帧缓冲区转换为AVFrame可能有问题。
下面是我的代码:
Surface *surface = [[Surface alloc]initWithCoreSurfaceBuffer:coreSurfaceBuffer];
[surface lock];
unsigned int height = surface.height;
unsigned int width = surface.width;
unsigned int alignmentedBytesPerRow = (width * 4);
if (!readblePixels) {
readblePixels = CGBitmapAllocateData(alignmentedBytesPerRow * height);
NSLog(@"alloced readablepixels");
}
unsigned int bytesPerRow = surface.bytesPerRow;
void *pixels = surface.baseAddress;
for (unsigned int j = 0; j < height; j++) {
memcpy(readblePixels + alignmentedBytesPerRow * j, pixels + bytesPerRow * j, bytesPerRow);
}
pFrameRGB->data[0] = readblePixels; // I guess here is what I am doing wrong.
pFrameRGB->data[1] = NULL;
pFrameRGB->data[2] = NULL;
pFrameRGB->data[3] = NULL;
pFrameRGB->linesize[0] = pCodecCtx->width;
pFrameRGB->linesize[1] = 0;
pFrameRGB->linesize[2] = 0;
pFrameRGB->linesize[3] = 0;
sws_scale (img_convert_ctx, pFrameRGB->data, pFrameRGB->linesize,
0, pCodecCtx->height,
pFrameYUV->data, pFrameYUV->linesize); 请帮帮我。
谢谢,
拉古
发布于 2010-03-08 13:00:29
这将解决问题:
pFrameRGB->linesize[0] = pCodecCtx->width * 4; // linesize includes total bytes for the line (ARGB)不要浪费时间,你不应该像St3fan建议的那样使用Surface。应用程序将被拒绝。
https://stackoverflow.com/questions/2396407
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