我正在使用Python3.3和PySDL2 0.5运行win7。在创建曲面时(无论使用什么方法),我得到的是LP_SDL_Surface而不是SDL_Surface。LP_SDL_Surface缺少您期望它拥有的任何方法和属性。以下是使用documentation中的示例代码时出现的问题
import os
os.environ["PYSDL2_DLL_PATH"] = os.path.dirname(os.path.abspath(__file__))
import sys
import ctypes
from sdl2 import *
def main():
SDL_Init(SDL_INIT_VIDEO)
window = SDL_CreateWindow(b"Hello World",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
592, 460, SDL_WINDOW_SHOWN)
windowsurface = SDL_GetWindowSurface(window)
image = SDL_LoadBMP(b"exampleimage.bmp")
SDL_BlitSurface(image, None, windowsurface, None)
print(image.h)
SDL_UpdateWindowSurface(window)
SDL_FreeSurface(image)
running = True
event = SDL_Event()
while running:
while SDL_PollEvent(ctypes.byref(event)) != 0:
if event.type == SDL_QUIT:
running = False
break
SDL_DestroyWindow(window)
SDL_Quit()
return 0
if __name__ == "__main__":
sys.exit(main())回溯是:
Traceback (most recent call last):
File "C:/.../test.py", line 35, in <module>
sys.exit(main())
File "C:/.../test.py", line 17, in main
print(image.h)
AttributeError: 'LP_SDL_Surface' object has no attribute 'h'在谷歌上搜索"LP_SDL_Surface“会得到0 (!)结果。
发布于 2016-12-20 13:30:27
如果你使用较低级别的SDL方法(例如sdl2.SDL_LoadBMP),你将不得不处理ctype转换、引用(byref)和取消引用指针(.contents,.value)。
因此,对于特定的问题,正如您已经评论的那样,使用print(image.contents.h)就足够了。
但是,如果需要,pysdl2 (sdl2.ext)提供了一些更高级别的类和方法,它们可以为您完成大多数转换。下面的代码实现了相同的目标,而不需要接触ctype:
import os
os.environ["PYSDL2_DLL_PATH"] = os.path.dirname(os.path.abspath(__file__))
import sys
import sdl2
import sdl2.ext
def main():
sdl2.ext.init()
window = sdl2.ext.Window(
title="Hello World!", size=(592, 460), flags=sdl2.SDL_WINDOW_SHOWN,
position=(sdl2.SDL_WINDOWPOS_CENTERED, sdl2.SDL_WINDOWPOS_CENTERED))
window.show()
renderer = sdl2.ext.Renderer(window)
factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE, renderer=renderer)
spriterenderer = factory.create_sprite_render_system(window)
image = factory.from_image("exampleimage.bmp")
print(image.size[1]) # image.size = (w, h)
running = True
while running:
for event in sdl2.ext.get_events():
if event.type == sdl2.SDL_QUIT:
running = False
break
spriterenderer.render(image)
sdl2.ext.quit()
return 0
if __name__ == '__main__':
sys.exit(main())它还利用纹理渲染,使用硬件加速,而不是表面涂抹(基于软件)。
最后,使用更高级别的sdl2.ext,您还可以像sdl2.ext.sprite.TextureSprite一样实例化类(而不是自己编写一个全新的sprite类),并实现一个h属性:
class TextureSprite(sdl2.ext.TextureSprite):
@property
def h(self):
"""The height of the TextureSprite."""
return self.size[1]
@property
def w(self):
"""The width of the TextureSprite."""
return self.size[0]https://stackoverflow.com/questions/18323908
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