首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >Three.js网格动画和纹理贴图

Three.js网格动画和纹理贴图
EN

Stack Overflow用户
提问于 2013-05-09 19:50:14
回答 1查看 1.6K关注 0票数 0

我做了一些研究,学习了如何将obj文件导出为可以由Three.js的JSON模型导入的.js文件。但是,如何才能使这样的模型具有动画效果呢?我有一个.js格式的鸟模型,我需要学习拍打它的翅膀。此外,当我从互联网上下载obj文件时,因为它是免费的模型,它也包含对象的纹理图像,但当我在3d建模软件Blender 3d中导入obj时,它无法加载纹理,但当我从文本编辑器中打开它时,它的位置就在obj文件中。当我将它转换为.js格式时,它也有正确的位置定位到bmp图像进行纹理映射,但当我使用JSON Model在webgl中加载模型时无法加载。

谁能给我指出正确的方向,我可以从哪里学习所有这些想法,如果你知道并立即帮助我回答,那就更好了。我需要你们的帮助。

Js模型文件代码

代码语言:javascript
复制
{
    "metadata" :
    {
        "formatVersion" : 3,
        "generatedBy" : "Blender 2.66 Exporter",
        "vertices" : 2652,
        "faces" : 4798,
        "normals" : 2652,
        "colors" : 0,
        "uvs" : [1202],
        "materials" : 4,
        "morphTargets" : 0,
        "bones" : 0
    },

    "scale" : 1.000000,

    "materials" : [ {
        "DbgColor" : 15658734,
        "DbgIndex" : 0,
        "DbgName" : "_5___Default0",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-201.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },
    {
        "DbgColor" : 15597568,
        "DbgIndex" : 1,
        "DbgName" : "_5___Default1",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-200.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },
    {
        "DbgColor" : 60928,
        "DbgIndex" : 2,
        "DbgName" : "_5___Default2",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-202.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },
    {
        "DbgColor" : 238,
        "DbgIndex" : 3,
        "DbgName" : "_5___Default",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-203.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 15658496,
        "DbgIndex" : 4,
        "DbgName" : "_5___Default0",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-201.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 61166,
        "DbgIndex" : 5,
        "DbgName" : "_5___Default1",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-200.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 15597806,
        "DbgIndex" : 6,
        "DbgName" : "_5___Default2",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-202.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    },

    {
        "DbgColor" : 419610,
        "DbgIndex" : 7,
        "DbgName" : "_5___Default",
        "blending" : "NormalBlending",
        "colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
        "colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
        "depthTest" : true,
        "depthWrite" : true,
        "mapDiffuse" : "n-203.bmp",
        "mapDiffuseWrap" : ["repeat", "repeat"],
        "shading" : "Lambert",
        "specularCoef" : 2,
        "transparency" : 1.0,
        "transparent" : false,
        "vertexColors" : false
    }],
EN

回答 1

Stack Overflow用户

发布于 2013-05-10 01:31:35

请看这里

http://threejs.org/examples/webgl_morphnormals.html http://threejs.org/examples/webgl_morphtargets_horse.html

在第一个示例中,请看这里的第90行

代码语言:javascript
复制
var loader = new THREE.JSONLoader();
                loader.load( "models/animated/flamingo.js", function( geometry ) {

                    morphColorsToFaceColors( geometry );
                    geometry.computeMorphNormals();

                    var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
                    var meshAnim = new THREE.MorphAnimMesh( geometry, material );

                    meshAnim.duration = 5000;

                    meshAnim.scale.set( 1.5, 1.5, 1.5 );
                    meshAnim.position.y = 150;

                    scene1.add( meshAnim );
                    morphs.push( meshAnim );

                } );
票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/16461102

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档