我做了一些研究,学习了如何将obj文件导出为可以由Three.js的JSON模型导入的.js文件。但是,如何才能使这样的模型具有动画效果呢?我有一个.js格式的鸟模型,我需要学习拍打它的翅膀。此外,当我从互联网上下载obj文件时,因为它是免费的模型,它也包含对象的纹理图像,但当我在3d建模软件Blender 3d中导入obj时,它无法加载纹理,但当我从文本编辑器中打开它时,它的位置就在obj文件中。当我将它转换为.js格式时,它也有正确的位置定位到bmp图像进行纹理映射,但当我使用JSON Model在webgl中加载模型时无法加载。
谁能给我指出正确的方向,我可以从哪里学习所有这些想法,如果你知道并立即帮助我回答,那就更好了。我需要你们的帮助。
Js模型文件代码
{
"metadata" :
{
"formatVersion" : 3,
"generatedBy" : "Blender 2.66 Exporter",
"vertices" : 2652,
"faces" : 4798,
"normals" : 2652,
"colors" : 0,
"uvs" : [1202],
"materials" : 4,
"morphTargets" : 0,
"bones" : 0
},
"scale" : 1.000000,
"materials" : [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "_5___Default0",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-201.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 15597568,
"DbgIndex" : 1,
"DbgName" : "_5___Default1",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-200.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 60928,
"DbgIndex" : 2,
"DbgName" : "_5___Default2",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-202.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 238,
"DbgIndex" : 3,
"DbgName" : "_5___Default",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-203.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 15658496,
"DbgIndex" : 4,
"DbgName" : "_5___Default0",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-201.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 61166,
"DbgIndex" : 5,
"DbgName" : "_5___Default1",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-200.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 15597806,
"DbgIndex" : 6,
"DbgName" : "_5___Default2",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-202.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
},
{
"DbgColor" : 419610,
"DbgIndex" : 7,
"DbgName" : "_5___Default",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.8999999761581421, 0.8999999761581421, 0.8999999761581421],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "n-203.bmp",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 2,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
}],发布于 2013-05-10 01:31:35
请看这里
http://threejs.org/examples/webgl_morphnormals.html http://threejs.org/examples/webgl_morphtargets_horse.html
在第一个示例中,请看这里的第90行
var loader = new THREE.JSONLoader();
loader.load( "models/animated/flamingo.js", function( geometry ) {
morphColorsToFaceColors( geometry );
geometry.computeMorphNormals();
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
var meshAnim = new THREE.MorphAnimMesh( geometry, material );
meshAnim.duration = 5000;
meshAnim.scale.set( 1.5, 1.5, 1.5 );
meshAnim.position.y = 150;
scene1.add( meshAnim );
morphs.push( meshAnim );
} );https://stackoverflow.com/questions/16461102
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