我的组件比屏幕大,部分没有显示(我将使用滚动条)。
当我在paintComponent(g)中收到一个呼叫时,我如何知道我应该绘制哪个区域?
发布于 2012-09-29 23:55:50
我不确定这是否是你的意思,但问题是每次在paintComponent(Graphics g)中调用JPanel时,你都必须在JScrollPane上调用repaint(),否则JPanel上的更新将在JScrollPane中不可见。
另外,我发现你想使用JScrollBar (或者你混淆了术语)?我推荐一台JScrollPane
我做了一个小例子,这是一个带有网格的JPanel,它每隔2秒就会改变一次颜色(红色到黑色,反之亦然)。JPanel/Grid比JScrollPane大;不管我们必须在JScrollPane实例上调用repaint(),否则网格不会改变颜色:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) throws Exception {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new Test().createAndShowUI();
}
});
}
private void createAndShowUI() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
initComponents(frame);
frame.setPreferredSize(new Dimension(400, 400));
frame.pack();
frame.setVisible(true);
}
private void initComponents(JFrame frame) {
JScrollPane jsp = new JScrollPane();
jsp.setViewportView(new Panel(800, 800, jsp));
frame.getContentPane().add(jsp);
}
}
class Panel extends JPanel {
private int across, down;
private Panel.Tile[][] tiles;
private Color color = Color.black;
private final JScrollPane jScrollPane;
public Panel(int width, int height, JScrollPane jScrollPane) {
this.setPreferredSize(new Dimension(width, height));
this.jScrollPane = jScrollPane;
createTiles();
changePanelColorTimer();//just something to do to check if its repaints fine
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (int i = 0; i < across; i++) {
for (int j = 0; j < down; j++) {
g.setColor(color);
for (int k = 0; k < 5; k++) {
g.drawRect(tiles[i][j].x + k, tiles[i][j].y + k, tiles[i][j].side - k * 2, tiles[i][j].side - 2 * k);
}
}
}
updateScrollPane();//refresh the pane after every paint
}
//calls repaint on the scrollPane instance
private void updateScrollPane() {
jScrollPane.repaint();
}
private void createTiles() {
across = 13;
down = 9;
tiles = new Panel.Tile[across][down];
for (int i = 0; i < across; i++) {
for (int j = 0; j < down; j++) {
tiles[i][j] = new Panel.Tile((i * 50), (j * 50), 50);
}
}
}
//change the color of the grid lines from black to red and vice versa every 2s
private void changePanelColorTimer() {
Timer timer = new Timer(2000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (color == Color.black) {
color = Color.red;
} else {
color = Color.black;
}
}
});
timer.setInitialDelay(2000);
timer.start();
}
private class Tile {
int x, y, side;
public Tile(int inX, int inY, int inSide) {
x = inX;
y = inY;
side = inSide;
}
}
}在Panel类中,如果我们在paintComponent(Graphics g)中注释updateScrollPane();行,我们不会看到网格颜色改变。
发布于 2014-08-16 03:43:43
通过查询Graphics对象的裁剪边界,可以找到实际需要绘制的区域。
对于这个方法,JavaDoc似乎有点过时:它说它可能会返回一个null剪辑。然而,这显然不是这种情况(其他Swing类也依赖于剪辑永远不是null!)。
下面的MCVE说明了使用剪辑和绘制整个组件之间的区别:

它在滚动窗格中包含一个800x800大小的JPanel。该面板绘制一组矩形,并打印已绘制了多少个矩形。
用户可以使用“使用剪辑边界”复选框来启用和禁用使用剪辑。使用剪辑时,仅重新绘制面板的可见区域,并且矩形的数量要少得多。(请注意,测试是否必须绘制矩形在这里相当简单:它只执行矩形与可见区域的交集测试。对于实际的应用程序,可以直接使用裁剪边界来确定必须绘制哪些矩形)。
这个例子还展示了滚动窗格的一些棘手的内部结构:当闪烁被关闭,滚动条被移动时,人们可以看到,尽管整个可见区域发生了变化,但实际上只有很小的区域需要重新绘制(即由于滚动而变为可见的区域)。通过删除前面的内容,可以简单地按原样移动另一部分。可以使用JViewport.html#setScrollMode修改此行为。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JCheckBox;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class PaintRegionTest
{
public static void main(String[] args) throws Exception
{
SwingUtilities.invokeLater(new Runnable()
{
@Override
public void run()
{
createAndShowGUI();
}
});
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final PaintRegionPanel paintRegionPanel = new PaintRegionPanel();
paintRegionPanel.setPreferredSize(new Dimension(800, 800));
final Timer timer = new Timer(1000, new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
paintRegionPanel.changeColor();
}
});
timer.setInitialDelay(1000);
timer.start();
JScrollPane scrollPane = new JScrollPane(paintRegionPanel);
frame.getContentPane().setLayout(new BorderLayout());
frame.getContentPane().add(scrollPane, BorderLayout.CENTER);
JPanel controlPanel = new JPanel(new FlowLayout());
final JCheckBox blinkCheckbox = new JCheckBox("Blink", true);
blinkCheckbox.addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
if (blinkCheckbox.isSelected())
{
timer.start();
}
else
{
timer.stop();
}
}
});
controlPanel.add(blinkCheckbox);
final JCheckBox useClipCheckbox = new JCheckBox("Use clip bounds");
useClipCheckbox.addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
paintRegionPanel.setUseClipBounds(
useClipCheckbox.isSelected());
}
});
controlPanel.add(useClipCheckbox);
frame.getContentPane().add(controlPanel, BorderLayout.SOUTH);
frame.setPreferredSize(new Dimension(400, 400));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
class PaintRegionPanel extends JPanel
{
private Color color = Color.BLACK;
private boolean useClipBounds = false;
void setUseClipBounds(boolean useClipBounds)
{
this.useClipBounds = useClipBounds;
}
void changeColor()
{
if (color == Color.BLACK)
{
color = Color.RED;
}
else
{
color = Color.BLACK;
}
repaint();
}
@Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D)gr;
g.setColor(color);
Rectangle clipBounds = g.getClipBounds();
Rectangle ownBounds = new Rectangle(0,0,getWidth(),getHeight());
System.out.println("clipBounds: " + clipBounds);
System.out.println(" ownBounds: " + ownBounds);
Rectangle paintedRegion = null;
if (useClipBounds)
{
System.out.println("Using clipBounds");
paintedRegion = clipBounds;
}
else
{
System.out.println("Using ownBounds");
paintedRegion = ownBounds;
}
int counter = 0;
// This loop performs a a simple test see whether the objects
// have to be painted. In a real application, one would
// probably use the clip information to ONLY create the
// rectangles that actually have to be painted:
for (int x = 0; x < getWidth(); x += 20)
{
for (int y = 0; y < getHeight(); y += 20)
{
Rectangle r = new Rectangle(x + 5, y + 5, 10, 10);
if (r.intersects(paintedRegion))
{
g.fill(r);
counter++;
}
}
}
System.out.println("Painted "+counter+" rectangles ");
}
}顺便说一句:对于许多应用程序来说,这样的“优化”应该是不必要的。无论如何,绘制的元素都与剪辑相交,因此可能不会获得太多性能。当“准备”要绘制的元素的计算成本很高时,可以考虑将其作为一种选择。(在示例中,“准备”是指创建Rectangle实例,但可能存在更复杂的模式)。但在这些情况下,也可能有比手动检查剪辑边界更优雅和更容易的解决方案。
发布于 2014-08-16 02:34:12
所有的答案都是错误的。所以我决定回答这个问题,尽管这个问题已经有两年的历史了。
我认为正确的答案是在paintComponent(Graphics g)方法中调用g.getClipBounds()。它将返回该区域的控件坐标系中的矩形,该矩形已失效,必须重新绘制。
https://stackoverflow.com/questions/12653927
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