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社区首页 >问答首页 >查看flipper的android动画?

查看flipper的android动画?
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Stack Overflow用户
提问于 2011-06-23 22:43:37
回答 1查看 1.9K关注 0票数 1

我正在寻找一个视图翻盖动画。

我该如何做动画,这样当按下一个按钮时,视图基本上会返回到前面。其中一边是地图视图,另一边是列表视图。

我有上面的工作,除了动画。有没有人能帮我解释一下android动画

在此处添加的编辑

下面是一些用于旋转动画的代码,我如何在xml中实现它

代码语言:javascript
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public class Rotate3dAnimation extends Animation {
    private final float mFromDegrees;
    private final float mToDegrees;
    private final float mCenterX;
    private final float mCenterY;
    private final float mDepthZ;
    private final boolean mReverse;
    private Camera mCamera;

/**
 * Creates a new 3D rotation on the Y axis. The rotation is defined by its
 * start angle and its end angle. Both angles are in degrees. The rotation
 * is performed around a center point on the 2D space, definied by a pair
 * of X and Y coordinates, called centerX and centerY. When the animation
 * starts, a translation on the Z axis (depth) is performed. The length
 * of the translation can be specified, as well as whether the translation
 * should be reversed in time.
 *
 * @param fromDegrees the start angle of the 3D rotation
 * @param toDegrees the end angle of the 3D rotation
 * @param centerX the X center of the 3D rotation
 * @param centerY the Y center of the 3D rotation
 * @param reverse true if the translation should be reversed, false otherwise
 */
public Rotate3dAnimation(float fromDegrees, float toDegrees,
        float centerX, float centerY, float depthZ, boolean reverse) {
    mFromDegrees = fromDegrees;
    mToDegrees = toDegrees;
    mCenterX = centerX;
    mCenterY = centerY;
    mDepthZ = depthZ;
    mReverse = reverse;
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
    super.initialize(width, height, parentWidth, parentHeight);
    mCamera = new Camera();
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
    final float fromDegrees = mFromDegrees;
    float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

    final float centerX = mCenterX;
    final float centerY = mCenterY;
    final Camera camera = mCamera;

    final Matrix matrix = t.getMatrix();

    camera.save();
    if (mReverse) {
        camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
    } else {
        camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
    }
    camera.rotateY(degrees);
    camera.getMatrix(matrix);
    camera.restore();

    matrix.preTranslate(-centerX, -centerY);
    matrix.postTranslate(centerX, centerY);
}

}

EN

回答 1

Stack Overflow用户

发布于 2011-06-23 22:50:48

这取决于你想做什么,但你可以在转换示例中查找Android SDK的wiEngine ...看一下代码,尽管文档是中文的,但你可以简单地阅读代码。

也可以看看Chet Haase的博客来获得一些技巧,http://graphics-geek.blogspot.com/他有一堆与动画相关的东西。使用objectToAnimate.rotateYBy(360).setDuration(250f)方法将只需要一行代码的level12 API作为目标

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/6455950

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