我正在尝试弄清楚如何让我的Qt程序编译并链接到OpenGL ES2函数。
我已经创建了一个简单的程序,它使用旧的OpenGL 1.0管道在我的Qt应用程序中使用QGLWidget绘制一些简单的三角形。我想使用VBO和着色器等先进的2.0特性,所以我从尝试为VBO分配一些缓冲区开始就足够简单了:
int ids[2];
glGenBuffers(2, ids);不幸的是,我的项目找不到glGenBuffers(),我得到了错误消息
GlWidget.cpp:103: error: 'glGenBuffers' was not declared in this scopeH的开头有一行"#elif defined(QT_OPENGL_ES_2)",所以我尝试为预处理器设置它,但它仍然找不到glGenBuffers()。
我不确定下一步该怎么做。请告诉我如何让我的Qt程序使用OpenGL ES2。
以下是我在编译时得到的输出:
"/usr/bin/make" -f nbproject/Makefile-Debug.mk QMAKE=/C/Qt/2010.02.1/qt/bin/qmake.exe SUBPROJECTS= .build-conf
make[1]: Entering directory `/c/dev/kitfox.com/biz/monsterRacing/proj/CharacterEditor'
/C/Qt/2010.02.1/qt/bin/qmake.exe VPATH=. -o qttmp-Debug.mk nbproject/qt-Debug.pro
mv -f qttmp-Debug.mk nbproject/qt-Debug.mk
"/usr/bin/make" -f nbproject/qt-Debug.mk dist/Debug/MinGW-Windows/CharacterEditor.exe
make[2]: Entering directory `/c/dev/kitfox.com/biz/monsterRacing/proj/CharacterEditor'
g++.exe -c -g -frtti -fexceptions -mthreads -Wall -DUNICODE -DQT_LARGEFILE_SUPPORT -DQT_DLL -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_THREAD_SUPPORT -DQT_NEEDS_QMAIN -I'c:/Qt/2010.02.1/qt/include/QtCore' -I'c:/Qt/2010.02.1/qt/include/QtGui' -I'c:/Qt/2010.02.1/qt/include/QtOpenGL' -I'c:/Qt/2010.02.1/qt/include' -I'c:/Qt/2010.02.1/qt/include/ActiveQt' -I'.' -I'.' -I'nbproject' -I'.' -I'c:/Qt/2010.02.1/qt/mkspecs/default' -o build/Debug/MinGW-Windows/main.o main.cpp
g++.exe -c -g -frtti -fexceptions -mthreads -Wall -DUNICODE -DQT_LARGEFILE_SUPPORT -DQT_DLL -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_THREAD_SUPPORT -DQT_NEEDS_QMAIN -I'c:/Qt/2010.02.1/qt/include/QtCore' -I'c:/Qt/2010.02.1/qt/include/QtGui' -I'c:/Qt/2010.02.1/qt/include/QtOpenGL' -I'c:/Qt/2010.02.1/qt/include' -I'c:/Qt/2010.02.1/qt/include/ActiveQt' -I'.' -I'.' -I'nbproject' -I'.' -I'c:/Qt/2010.02.1/qt/mkspecs/default' -o build/Debug/MinGW-Windows/MainForm.o MainForm.cpp
MainForm.cpp: In member function 'void MainForm::openFile()':
MainForm.cpp:78: warning: unused variable 'surfSet'
g++.exe -c -g -frtti -fexceptions -mthreads -Wall -DUNICODE -DQT_LARGEFILE_SUPPORT -DQT_DLL -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_THREAD_SUPPORT -DQT_NEEDS_QMAIN -I'c:/Qt/2010.02.1/qt/include/QtCore' -I'c:/Qt/2010.02.1/qt/include/QtGui' -I'c:/Qt/2010.02.1/qt/include/QtOpenGL' -I'c:/Qt/2010.02.1/qt/include' -I'c:/Qt/2010.02.1/qt/include/ActiveQt' -I'.' -I'.' -I'nbproject' -I'.' -I'c:/Qt/2010.02.1/qt/mkspecs/default' -o build/Debug/MinGW-Windows/GlWidget.o GlWidget.cpp
GlWidget.cpp: In member function 'void GlWidget::buildMesh()':
GlWidget.cpp:103: error: 'glGenBuffers' was not declared in this scope
make[2]: Leaving directory `/c/dev/kitfox.com/biz/monsterRacing/proj/CharacterEditor'
make[2]: *** [build/Debug/MinGW-Windows/GlWidget.o] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2
make[1]: Leaving directory `/c/dev/kitfox.com/biz/monsterRacing/proj/CharacterEditor'发布于 2012-02-04 05:46:32
你可能需要GLEW。下面是一些需要查看的链接。
GLEW
Initializing GLEW
Here's where I got those links
如果这不是你要找的东西,很抱歉。
https://stackoverflow.com/questions/9011050
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