我有一个用C#编写的TcpSocketServer,我想在没有命令行界面的本地C++中使用它。该类在客户端连接/断开以及接收到数据时引发事件。直到现在,我让服务器工作并接受连接,但是我仍然不能发送/接收数据。
请注意,这是我需要使用的几个类之一,所以请不要建议我使用原生C++套接字。
(相关) C#代码如下:
[ComVisible(true)]
public delegate void TcpClientConnectedEventHandler(Socket s);
[ComVisible(true)]
public delegate void TcpClientDisconnectedEventHandler(EndPoint ep);
[ComVisible(true)]
public delegate void TcpDataReceivedEventHandler(TcpPacket p);
[ComVisible(true)]
[Guid("7cf49dcd-c11b-4e94-9f73-d5a24fe027c3")]
public interface ISocketTcpServer
{
event TcpClientConnectedEventHandler ClientConnected;
event TcpClientDisconnectedEventHandler ClientDisconnected;
event TcpDataReceivedEventHandler DataReceived;
[ComVisible(true)]
int SendToAll(byte[] buffer);
}现在,在C++中,我有以下(相关)代码:
// Function Prototypes
void onClientConnected();
void onClientDisconnected();
void onDataReceived(ITcpPacket *packet);
VARIANT_BOOL started(ISocketTcpServer *server);
long send(ISocketTcpServer *server, char *s);
int main(int argc, char* argv[])
{
ISocketTcpServer *server = NULL;
_TcpDataReceivedEventHandler *dataReceivedPtr = NULL;
_TcpClientConnectedEventHandler *clientConnectedPtr = NULL;
_TcpClientDisconnectedEventHandler *clientDisconnectedPtr = NULL;
char sInput[1024];
std::cout << "C# Sockets Interop example.\r\n";
// Initialize COM.
CoInitialize(NULL);
// Create the interface pointers.
HRESULT hr = CoCreateInstance(__uuidof(SocketTcpServer), NULL,
CLSCTX_INPROC_SERVER, __uuidof(ISocketTcpServer), (void **)&server);
if((hr != S_OK) || (server == NULL))
{
std::cout << "Create instance failed\r\n";
CoUninitialize();
return 0;
}
// Configure TCP Server
server->put_Port(2000);
dataReceivedPtr = (_TcpDataReceivedEventHandler *)&onDataReceived;
clientConnectedPtr = (_TcpClientConnectedEventHandler *)&onClientConnected;
clientDisconnectedPtr =
(_TcpClientDisconnectedEventHandler *)&onClientDisconnected;
/* HERE IS WHERE I SET UP THE EVENTS */
server->add_ClientConnected(clientConnectedPtr);
server->add_ClientDisconnected(clientDisconnectedPtr);
server->add_DataReceived(dataReceivedPtr);
// Start TCP Server
std::cout << "Starting TCP Server on port 2000.\r\n";
server->Start();
while(!started(server)) Sleep(100);
while(started(server))
{
std::cin >> sInput;
send(server, sInput);
}
// Uninitialize COM.
CoUninitialize();
return 0;
}
long send(ISocketTcpServer *server, char *s)
{
long result = 0;
server->SendToAll((SAFEARRAY *) s, &result);
return result;
}所有其他函数都有它的定义,并且运行良好,所以我没有包含它们。
主要的问题是:必须如何声明处理事件的函数才能使其工作。我认为它们不工作是因为它们与关联的委托不匹配,但我不能访问.NET框架的类Socket和EndPoint。
另外,该方法
SendToAll(byte[] buffer):int映射到函数
SendToAll(SAFEARRAY *buffer, long *pRetVal):HRESULT但这可能是一个cast问题。
你能给我的任何帮助或小费都是有用的。
提前做好准备。
发布于 2012-01-15 12:57:27
假设您知道如何处理来自VC++中标准COM组件的事件(我不是C++开发人员,所以我不能在这方面提供帮助),那么最好的做法是使您的C#看起来像是使用ComSourceInterfacesAttribute的标准COM组件。在这方面,MSDN有一个过于简单的How To。
您的C#代码将如下所示(注意,我删除了[ComVisible(true)]属性,因为如果您的程序集用它标记,则这些属性是不必要的):
public delegate void TcpClientConnectedEventHandler(Socket s);
public delegate void TcpClientDisconnectedEventHandler(EndPoint ep);
public delegate void TcpDataReceivedEventHandler(TcpPacket p);
public interface ISocketTcpServerEvents
{
void ClientConnected;
void ClientDisconnected;
void DataReceived;
}
[ComSourceInterfaces(typeof(ISocketTcpServerEvents))]
public class SocketTcpServer
{
public event TcpClientConnectedEventHandler ClientConnected;
public event TcpClientDisconnectedEventHandler ClientDisconnected;
public event TcpDataReceivedEventHandler DataReceived;
int SendToAll(byte[] buffer);
}https://stackoverflow.com/questions/8866840
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