我有一个绘图应用程序,其中我想创建一个撤消方法。绘图发生在TouchesMoved:方法内部。
我正在尝试创建一个CGContextRef并将其推送到堆栈中,或者将其保存在一个上下文属性中,该属性可以在以后恢复,但没有任何运气。任何建议都是很棒的。这是我的资料..。
UIImageView *drawingSurface;
CGContextRef undoContext;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UIGraphicsBeginImageContext(self.view.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[drawingSurface.image drawInRect:CGRectMake(0, 0, drawingSurface.image.size.width, drawingSurface.image.size.height)];
UIGraphicsPushContext(context);
// also tried but cant figure how to restore it
undoContext = context;
UIGraphicsEndImageContext();
}然后我有一个方法被我的撤销按钮触发...
- (IBAction)restoreUndoImage {
UIGraphicsBeginImageContext(self.view.frame.size);
UIGraphicsPopContext();
drawingSurface.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}当我运行这个命令时,我相信我的drawingSurface被分配了nil,因为它只是擦除了图像中的所有内容。
我猜我不能这样使用pop和push。但我似乎想不出如何保存上下文,然后将其推回到drawingSurface上。嗯。任何帮助都是...好吧..。帮上忙了。提前谢谢你-
而且,仅供参考,这是我正在做的绘制到屏幕上的工作,它工作得很好。这是在我的TouchesMoved中:
UIGraphicsBeginImageContext(self.view.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[drawingSurface.image drawInRect:CGRectMake(0, 0, drawingSurface.image.size.width, drawingSurface.image.size.height)];
CGContextSetLineCap(context, kCGLineCapRound); //kCGLineCapSquare, kCGLineCapButt, kCGLineCapRound
CGContextSetLineWidth(context, self.brush.size); // for size
CGContextSetStrokeColorWithColor (context,[currentColor CGColor]);
CGContextBeginPath(context);
CGContextMoveToPoint(context, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y);
CGContextStrokePath(context);
drawingSurface.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();发布于 2012-04-25 22:16:55
我认为你处理这个问题的方式是错误的,并且混淆了上下文。
在即时模式API中,您可以使用push/pop保存对象的“状态”,而不是图形表示。状态由线条宽度、颜色和位置等组成。图形表示是绘制操作(位图)的结果,通常是您不想保存的结果。
取而代之的是,尝试保存你用来创建绘图的‘信息’。
我最初的建议是将你的形状创建和绘画分离。在OSX上,你可以使用NSBezierPath,但是对于iOS,我们必须使用一个点数组。
例如,给定以下协议:
// ViewController.h
@protocol DrawSourceProtocol <NSObject>
- (NSArray*)pathsToDraw;
@end
@interface ViewController : UIViewController<DrawSourceProtocol>
@end您可以实现以下函数:
// ViewController.m
@interface ViewController () {
NSMutableArray *currentPath;
NSMutableArray *allPaths;
MyView *view_;
}
@end
...
- (void)viewDidLoad {
[super viewDidLoad];
currentPath = [[NSMutableArray alloc] init];
allPaths = [[NSMutableArray alloc] init];
view_ = (MyView*)self.view;
view_.delegate = self;
}
- (NSArray*)pathsToDraw {
// Return the currently draw path too
if (currentPath && currentPath.count) {
NSMutableArray *allPathsPlusCurrent = [[NSMutableArray alloc] initWithArray:allPaths];
[allPathsPlusCurrent addObject:currentPath];
return allPathsPlusCurrent;
}
return allPaths;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
currentPath = [[NSMutableArray alloc] init];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
// When a touch ends, save the current path
[allPaths addObject:currentPath];
currentPath = [[NSMutableArray alloc] init];
[view_ setNeedsDisplay];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
// We store the point with the help of NSValue
[currentPath addObject:[NSValue valueWithCGPoint:currentPoint]];
// Update the view
[view_ setNeedsDisplay];
}现在子类化你的视图(这里我称之为MyView ),并实现类似这样的东西:
// MyView.h
#import "ViewController.h"
@protocol DrawSourceProtocol;
@interface MyView : UIView {
__weak id<DrawSourceProtocol> delegate_;
}
@property (weak) id<DrawSourceProtocol> delegate;
@end
// MyView.m
@synthesize delegate = delegate_;
...
- (void)drawRect:(CGRect)rect {
NSLog(@"Drawing!");
// Setup a context
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
CGContextSetLineWidth(context, 2.0);
// Get the paths
NSArray *paths = [delegate_ pathsToDraw];
for (NSArray *aPath in paths) {
BOOL firstPoint = TRUE;
for (NSValue *pointValue in aPath) {
CGPoint point = [pointValue CGPointValue];
// Always move to the first point
if (firstPoint) {
CGContextMoveToPoint(context, point.x, point.y);
firstPoint = FALSE;
continue;
}
// Draw a point
CGContextAddLineToPoint(context, point.x, point.y);
}
}
// Stroke!
CGContextStrokePath(context);
}这里唯一的缺点是setNeedsDisplay的性能不是很好。最好使用setNeedsDisplayInRect:,请参阅我上一篇关于an efficient way of determining the 'drawn' rect的文章。
至于撤销?撤消操作只是从allPaths数组中弹出最后一个对象。在本练习中,我将留给您:)
希望这能有所帮助!
https://stackoverflow.com/questions/3391489
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