首页
学习
活动
专区
圈层
工具
发布
社区首页 >问答首页 >播放mp3文件(iOS)的音频工具箱

播放mp3文件(iOS)的音频工具箱
EN

Stack Overflow用户
提问于 2010-10-26 04:33:43
回答 2查看 3.6K关注 0票数 2

我试着用Audio Toolbox和Audio Queues播放一个mp3文件,但是无论我怎么尝试,我都不能播放任何东西(无论是在模拟器中还是在设备上)。当我在模拟器中运行它时,它告诉我:

"Prime失败(-66674);将停止(0/0帧)“,

所以我认为在某个地方有一个基本的错误,可能是在AudioEnqueueBuffer函数中,因为之后队列中似乎没有任何东西。当我询问状态时,我总是得到0。

我很抱歉我发布了这么多代码,但我只是不确定错误在哪里。

请帮帮我。

代码语言:javascript
复制
- (void)startPlayback{

 NSString *fileString = [[NSBundle mainBundle] pathForResource:@"musik" ofType:@"mp3"];

 const char *filePathAsCString = [fileString UTF8String];

 CFURLRef fileURL = CFURLCreateFromFileSystemRepresentation(NULL, (UInt8*)filePathAsCString, strlen(filePathAsCString), false);

    playState.currentPacket = 0;

    playState.dataFormat->mSampleRate = kAudioStreamAnyRate;
    playState.dataFormat->mFormatID = kAudioFormatMPEGLayer3;
    playState.dataFormat->mFramesPerPacket = 0;
    playState.dataFormat->mChannelsPerFrame = 2;
    playState.dataFormat->mBytesPerFrame = 0;
    playState.dataFormat->mBytesPerPacket = 0;
    playState.dataFormat->mBitsPerChannel = 0;
    playState.dataFormat->mReserved = 0;
    playState.dataFormat->mFormatFlags = 0;;

    OSStatus status;

    status = AudioFileOpenURL(fileURL, kAudioFileReadPermission, kAudioFileMP3Type, &playState.audioFile);

    if(status == 0)
    {
        status = AudioQueueNewOutput(
          &playState.dataFormat,
          MyAudioOutputCallback,
          &playState,
          CFRunLoopGetCurrent(),
          0,
          0,
          &playState.queue);

        if(status == 0)
        {
            playState.playing = true;
            for(int i = 0; i < 3 && playState.playing; i++)
            {
                if(playState.playing)
                {
                    AudioQueueAllocateBufferWithPacketDescriptions(playState.queue, 64000, sizeof(AudioStreamPacketDescription)*75, &playState.buffers[i]);
                    MyAudioOutputCallback(&playState, playState.queue, playState.buffers[i]);
                }
            }

            if(playState.playing)
            {
                status = AudioQueueStart(playState.queue, NULL);
                if(status == 0)
                {
                    NSLog(@"Playing");
                }
            }
        }        
    }

    if(status != 0)
    {
        NSLog(@"Play failed");
    }
}

下面是回调函数:

代码语言:javascript
复制
void MyAudioOutputCallback( void *inUserData,
       AudioQueueRef outAQ,
       AudioQueueBufferRef outBuffer)
{
    PlayState *playState= (PlayState *)inUserData;

    UInt32 bytesRead;
    UInt32 numPackets = 75;

    OSStatus status;
    status = AudioFileReadPackets(playState->audioFile, false, &bytesRead, outBuffer->mPacketDescriptions, playState->currentPacket, &numPackets, outBuffer->mAudioData);

    if(numPackets)
    {
        outBuffer->mAudioDataByteSize = bytesRead;
  outBuffer->mPacketDescriptionCount = numPackets;
        status = AudioQueueEnqueueBuffer(
           playState->queue,
           outBuffer,
           0,
           0);

  NSLog(@"EnqueueStatus: %d", status);
        playState->currentPacket += numPackets;

    }

}
EN

回答 2

Stack Overflow用户

发布于 2012-07-12 01:04:49

哦,是的,那是2010年,那段可怕的日子里,你不得不自己缓冲样本来播放一个奇怪的音频文件……现在,如果你只想播放一个音频文件,AVAudioPlayer是你的好朋友。

代码语言:javascript
复制
NSError *error = nil;
AVAudioPlayer *myMP3File = [[AVAudioPlayer alloc] initWithContentsOfURL:
                            [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/MyFile.mp3", 
                            [[NSBundle mainBundle] resourcePath]]] error:&error];
[myMP3File play];
if(error != nil) NSLog(@"Error mp3 file: %@",error); 

这是一个不错的tutorial for AVAudioPlayer

票数 0
EN

Stack Overflow用户

发布于 2013-06-20 20:38:04

试试这个:

首先将此框架导入到文件AVFoundation/AVFoundation.h中

然后声明一个AVAudioPlayer实例。AVAudioPlayer *音频播放器;

代码语言:javascript
复制
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"Name of your audio file" 
                                                      ofType:@"type of your audio file example: mp3"];

NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];

audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];

audioPlayer.numberOfLoops = -1;

[audioPlayer play];
票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/4018622

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档