我正在试着展示一个动画的gif。顺便说一句,我是用Movie类来做的。但Android开发人员页面不提供有关这些方法的信息。
如何调整gif的大小以适应布局?
提前感谢
发布于 2012-11-25 13:50:16
我一直在尝试使用this方法来做同样的事情(显示动画的GIF)。
仅当您指定uses-sdk android:minSdkVersion="3“时,它才有效
用于缩放...
package com.example.GIFShow;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Movie;
import android.graphics.Rect;
import android.util.Log;
import android.view.View;
class MYGIFView extends View {
private static final boolean twigDebug = true;
private Movie mMovie;
private long mMovieStart;
MYGIFView(Context aContext, Movie aMovie) {
super(aContext);
if (aMovie == null)
return;
mMovie = aMovie;
mMovieStart = android.os.SystemClock.uptimeMillis();
}
protected void onDraw(Canvas aCanvas) {
super.onDraw(aCanvas);
if (mMovie == null || mMovie.duration() == 0)
return;
int relTime = (int)((android.os.SystemClock.uptimeMillis() - mMovieStart)
% mMovie.duration());
mMovie.setTime(relTime);
Bitmap movieBitmap = Bitmap.createBitmap(mMovie.width(), mMovie.height(),
Bitmap.Config.ARGB_8888);
Canvas movieCanvas = new Canvas(movieBitmap);
mMovie.draw(movieCanvas, 0, 0);
Rect src = new Rect(0, 0, mMovie.width(), mMovie.height());
Rect dst = new Rect(0, 0, this.getWidth(), this.getHeight());
aCanvas.drawBitmap(movieBitmap, src, dst, null);
this.invalidate();
}
}现在,您可以通过以下两种方式之一获取Movie对象并将其传递给该类……
从项目可绘制文件夹获取输入GIF影片对象
Movie movie = Movie.decodeStream
(context.getResources().openRawResource(R.drawable.somefile));或者从外部存储器获取输入GIF电影对象(/mnt/sdcard ... /mnt/ExtSDCard...等)
Movie movie = null;
try {
FileInputStream stream =
new FileInputStream(Environment.getExternalStorageDirectory() +
"/somefolder/somefile.gif");
try {
byte[] byteStream = streamToBytes(stream);
movie = Movie.decodeByteArray(byteStream, 0, byteStream.length);
}
finally {
stream.close();
}
}
catch (IOException e) { }现在将移动的GIF图像/电影对象设置到activity视图中:
View view = new MYGIFView(this, movie);
setContentView(view);如果您从外部存储(第二个示例)获取GIF image / Movie对象,则需要支持例程:
private byte[] streamToBytes(InputStream is) {
ByteArrayOutputStream os = new ByteArrayOutputStream(1024);
byte[] buffer = new byte[1024];
int len;
try {
while ((len = is.read(buffer)) >= 0)
os.write(buffer, 0, len);
}
catch (java.io.IOException e) { }
return os.toByteArray();
}发布于 2015-08-13 19:39:31
You answer is good. It helped me alot.I have changed one thing for performance .Moved the bitmap creation to outside of ondraw
import java.io.InputStream;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Movie;
import android.graphics.Rect;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.View;
public class GifView extends View {
private Movie mMovie;
InputStream mStream;
long mMoviestart;
private Context context;
public GifView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
this.context = context;
init();
}
public GifView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
init();
}
public GifView(Context context) {
super(context);
this.context = context;
init();
}
Bitmap movieBitmap = null;
private void init() {
InputStream object = this.getResources().openRawResource(
R.raw.postloadinganimation);
mMovie = Movie.decodeStream(object);// context.getResources().getAssets().open("PostLoadingAnimation.gif"));
movieBitmap = Bitmap.createBitmap(mMovie.width(),
mMovie.height(), Bitmap.Config.ARGB_8888);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.TRANSPARENT);
super.onDraw(canvas);
final long now = SystemClock.uptimeMillis();
if (mMoviestart == 0) {
mMoviestart = now;
}
final int relTime = (int) ((now - mMoviestart) % mMovie.duration());
mMovie.setTime(relTime);
// mMovie.draw(canvas, 0, 0);
Canvas movieCanvas = new Canvas(movieBitmap);
mMovie.draw(movieCanvas, 0, 0);
Rect src = new Rect(0, 0, mMovie.width(), mMovie.height());
Rect dst = new Rect(0, 0, this.getWidth(), this.getHeight());
canvas.drawBitmap(movieBitmap, src, dst, null);
this.invalidate();
}
}发布于 2014-04-25 07:52:36
我知道,这是一个非常古老的帖子。
但是你可以试试这个。
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
if (mMovie != null) {
int movieWidth = mMovie.width();
int movieHeight = mMovie.height();
/** Calculate horizontal scaling*/
float scaleH = 1f;
int measureModeWidth = MeasureSpec.getMode(widthMeasureSpec);
if (measureModeWidth != MeasureSpec.UNSPECIFIED) {
int maximumWidth = MeasureSpec.getSize(widthMeasureSpec);
if (movieWidth > maximumWidth) {
scaleH = (float) movieWidth / (float) maximumWidth;
}else{
scaleH = (float) maximumWidth / (float) movieWidth;
}
}
/** calculate vertical scaling*/
float scaleW = 1f;
int measureModeHeight = MeasureSpec.getMode(heightMeasureSpec);
if (measureModeHeight != MeasureSpec.UNSPECIFIED) {
int maximumHeight = MeasureSpec.getSize(heightMeasureSpec);
if (movieHeight > maximumHeight) {
scaleW = (float) movieHeight / (float) maximumHeight;
}else{
scaleW = (float) maximumHeight / (float) movieHeight;
}
}
/** calculate overall scale*/
mScale = Math.max(scaleH, scaleW);
mMeasuredMovieWidth = (int) (movieWidth * mScale);
mMeasuredMovieHeight = (int) (movieHeight * mScale);
setMeasuredDimension(widthMeasureSpec, heightMeasureSpec);
} else {
/*No movie set, just set minimum available size.*/
setMeasuredDimension(getSuggestedMinimumWidth(), getSuggestedMinimumHeight());
}
}
private void drawMovieFrame(Canvas canvas) {
mMovie.setTime(mCurrentAnimationTime);
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.scale(mScale, mScale);
mLeft = (getWidth() - mMeasuredMovieWidth) / 2f;
mTop = (getHeight() - mMeasuredMovieHeight) / 2f;
mMovie.draw(canvas, mLeft / mScale, mTop / mScale);
canvas.restore();
}https://stackoverflow.com/questions/7373718
复制相似问题