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社区首页 >问答首页 >iOS 5- AVCaptureDevice设置对焦点和对焦模式可冻结实时相机画面

iOS 5- AVCaptureDevice设置对焦点和对焦模式可冻结实时相机画面
EN

Stack Overflow用户
提问于 2011-10-28 00:52:44
回答 2查看 13.1K关注 0票数 4

从iOS 4开始,我使用以下方法来设置焦点:

代码语言:javascript
复制
- (void) focusAtPoint:(CGPoint)point
{
    AVCaptureDevice *device = [[self captureInput] device];

    NSError *error;

     if ([device isFocusModeSupported:AVCaptureFocusModeAutoFocus] &&
         [device isFocusPointOfInterestSupported])
     {
         if ([device lockForConfiguration:&error]) {
             [device setFocusPointOfInterest:point];
             [device setFocusMode:AVCaptureFocusModeAutoFocus];
             [device unlockForConfiguration];
         } else {
             NSLog(@"Error: %@", error);
         }
     }
}

在iOS 4设备上,这没有任何问题。但在iOS 5上,实时摄像头画面会冻结,几秒钟后就会完全变黑。没有抛出异常或错误。

如果我注释掉setFocusPointOfInterest或setFocusMode,就不会出现错误。因此,两者的结合将导致这种行为。

EN

回答 2

Stack Overflow用户

发布于 2012-03-11 21:34:37

您为setFocusPointOfInterest:函数指定的点是不正确的。这就是它崩溃的原因。

将此方法添加到程序中,并使用此函数返回的值

代码语言:javascript
复制
    - (CGPoint)convertToPointOfInterestFromViewCoordinates:(CGPoint)viewCoordinates 
{
    CGPoint pointOfInterest = CGPointMake(.5f, .5f);
    CGSize frameSize = [[self videoPreviewView] frame].size;

    AVCaptureVideoPreviewLayer *videoPreviewLayer = [self prevLayer];

    if ([[self prevLayer] isMirrored]) {
        viewCoordinates.x = frameSize.width - viewCoordinates.x;
    }    

    if ( [[videoPreviewLayer videoGravity] isEqualToString:AVLayerVideoGravityResize] ) {
        pointOfInterest = CGPointMake(viewCoordinates.y / frameSize.height, 1.f - (viewCoordinates.x / frameSize.width));
    } else {
        CGRect cleanAperture;
        for (AVCaptureInputPort *port in [[[[self captureSession] inputs] lastObject] ports]) {
            if ([port mediaType] == AVMediaTypeVideo) {
                cleanAperture = CMVideoFormatDescriptionGetCleanAperture([port formatDescription], YES);
                CGSize apertureSize = cleanAperture.size;
                CGPoint point = viewCoordinates;

                CGFloat apertureRatio = apertureSize.height / apertureSize.width;
                CGFloat viewRatio = frameSize.width / frameSize.height;
                CGFloat xc = .5f;
                CGFloat yc = .5f;

                if ( [[videoPreviewLayer videoGravity] isEqualToString:AVLayerVideoGravityResizeAspect] ) {
                    if (viewRatio > apertureRatio) {
                        CGFloat y2 = frameSize.height;
                        CGFloat x2 = frameSize.height * apertureRatio;
                        CGFloat x1 = frameSize.width;
                        CGFloat blackBar = (x1 - x2) / 2;
                        if (point.x >= blackBar && point.x <= blackBar + x2) {
                            xc = point.y / y2;
                            yc = 1.f - ((point.x - blackBar) / x2);
                        }
                    } else {
                        CGFloat y2 = frameSize.width / apertureRatio;
                        CGFloat y1 = frameSize.height;
                        CGFloat x2 = frameSize.width;
                        CGFloat blackBar = (y1 - y2) / 2;
                        if (point.y >= blackBar && point.y <= blackBar + y2) {
                            xc = ((point.y - blackBar) / y2);
                            yc = 1.f - (point.x / x2);
                        }
                    }
                } else if ([[videoPreviewLayer videoGravity] isEqualToString:AVLayerVideoGravityResizeAspectFill]) {
                    if (viewRatio > apertureRatio) {
                        CGFloat y2 = apertureSize.width * (frameSize.width / apertureSize.height);
                        xc = (point.y + ((y2 - frameSize.height) / 2.f)) / y2;
                        yc = (frameSize.width - point.x) / frameSize.width;
                    } else {
                        CGFloat x2 = apertureSize.height * (frameSize.height / apertureSize.width);
                        yc = 1.f - ((point.x + ((x2 - frameSize.width) / 2)) / x2);
                        xc = point.y / frameSize.height;
                    }

                }

                pointOfInterest = CGPointMake(xc, yc);
                break;
            }
        }
    }

    return pointOfInterest;
}
票数 8
EN

Stack Overflow用户

发布于 2013-06-03 22:57:19

我想为@路易斯的回答提供一些额外的信息。

根据Apple's documents的说法(请注意粗体部分):

此外,设备可以支持感兴趣的焦点。您可以使用focusPointOfInterestSupported测试支持。如果支持,则使用focusPointOfInterest设置焦点。您可以传递一个CGPoint,其中{0,0}表示图片区域的左上角,{1,1}表示横向模式下的右下角,home按钮位于右侧-即使设备处于纵向模式也适用。

在计算FocusPointOfInterest时,我们应该考虑到方向。

票数 1
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/7919485

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