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社区首页 >专栏 >Unity加载电脑中图片给 Image

Unity加载电脑中图片给 Image

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用户12298955
发布2026-05-06 16:39:01
发布2026-05-06 16:39:01
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代码语言:javascript
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;

public class LoadImage : MonoBehaviour
{
    private Image image;
    private Button button;
    public void Start()
    {
        image = this.GetComponent<Image>();
        button = this.GetComponent<Button>();
        button.onClick.AddListener(LoadImages);
     
    }
    /// <summary>
    /// 自选图片
    /// </summary>
    public void LoadImages()
    {
        string imagePath = EditorUtility.OpenFilePanel("Select Image", "", "png,jpg,jpeg");

        if (!string.IsNullOrEmpty(imagePath))
        {
            Texture2D texture = new Texture2D(2, 2);
            byte[] imageData = File.ReadAllBytes(imagePath);
            texture.LoadImage(imageData);
            Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
            image.sprite = sprite;
        }
    }
    /// <summary>
    /// 文件夹中第一个图片
    /// </summary>
    public void LoadISprite()
    {
        string imagePath = UnityEditor.EditorUtility.OpenFolderPanel("Select Image Folder", "", "");//打开文件夹

        if (!string.IsNullOrEmpty(imagePath))
        {
            string[] imagePaths = Directory.GetFiles(imagePath, "*.png");
            if (imagePaths.Length > 0)
            {
                string firstImagePath = imagePaths[0];
                Texture2D texture = new Texture2D(2, 2);
                byte[] imageData = File.ReadAllBytes(firstImagePath);
                texture.LoadImage(imageData);
                Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
                image.sprite = sprite;
            }
        }
    }

}
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原始发表:2026-05-06,如有侵权请联系 cloudcommunity@tencent.com 删除

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